""" ================================================================== SCRIPT: auto_attack_pro.py AUTHOR: Evilrage WEBSITE: unchainedscripts.com ================================================================== DESCRIPTION: Automatically targets and attacks the nearest hostile unit. Runs silently in the background. ================================================================== """ import Misc import Player import Mobiles from System.Collections.Generic import List from System import Byte def main(): Player.HeadMessage(63, "[unchainedscripts.com] Auto-Attack Pro Active") while True: # Pause if dead to prevent spamming errors if Player.IsGhost: Misc.Pause(1000) continue # 1. Setup the Mobile Filter to find hostiles enemy_filter = Mobiles.Filter() enemy_filter.Enabled = True enemy_filter.RangeMax = 10 # 2. Feed it the exact C# List[Byte] format RE demands noto_list = List[Byte]() noto_list.Add(Byte(3)) # Gray/Monster noto_list.Add(Byte(4)) # Criminal noto_list.Add(Byte(5)) # Enemy Guild noto_list.Add(Byte(6)) # Red/Murderer enemy_filter.Notorieties = noto_list enemy_filter.IsGhost = False # 3. Apply filter to get a list of nearby enemies enemies = Mobiles.ApplyFilter(enemy_filter) if enemies: # 4. Sort the list by 'Nearest' and attack the first one Mobiles.Select(enemies, 'Nearest') Player.Attack(enemies[0].Serial) # 500ms pause for optimized background looping Misc.Pause(500) if __name__ == "__main__": main()