time limit (15 minutes) and a wide player range (6 to 10 players), approach is a **Scenario-Based Decision Game**. 

At ages 11–15, children are developing critical thinking and the ability to weigh pros and cons. They enjoy competition and "proving" their logic. we need to make cardboard versions of the items in the item list please, and there is a material list.

Here is a game design called **"The Last Outpost."**

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# Game Title: The Last Outpost
**Genre:** Strategic Survival / Resource Management  
**Objective:** To survive three "Crisis Events" by managing a limited inventory of supplies.

## ⏱️ Time Breakdown (15 Minutes)
*   **0:00 – 2:00:** Introduction & Scenario Setup.
*   **2:00 – 6:00:** The Packing Phase (Decision making).
*   **6:00 – 13:00:** The Crisis Phases (Application of strategy).
*   **13:00 – 15:00:** Results & Debrief.

## 📦 Materials Needed
*   **Item List:** A printed list of 12 possible items (see below).
*   **Player Sheets:** A small piece of paper for each player to write their "Pack."
*   **Crisis Cards:** Three pre-written scenarios (see below).
*   **5 bucket of each item. each item is printed on a page from internet image( carlyle to find items and send to karl)
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## 🛠️ Game Mechanics

### 1. The Setup (The Hook)
Tell the players: *"You are explorers at a remote lopinot research station. A massive hurricane is hitting in 10 minutes. You can only carry **5 items** in your emergency bag before you must evacuate to the survival bunker. If you 
pick the wrong items, you won't survive the journey."*

### 2. The Packing Phase (4 Minutes)
Players must choose exactly **5 items** from the following list. They cannot communicate with each other (to make it competitive) or they can work in pairs (for 8-10 players).

**The Item List:**
1.  **Water Purifier** (Essential for hydration)
2.  **Heavy Duty Tarp** (Shelter/Warmth)
3.  **First Aid Kit** (Medical/Injury)
4.  **Flare Gun** (Rescue/Signaling)
5.  **High-Calorie Rations** (Energy/Hunger)
6.  **Hand-Crank Radio** (Communication)
7.  **Fire Starter/Matches** (Warmth/Cooking)
8.  **Multi-tool/Knife** (Utility/Repair)
9.  **Compass & Map** (Navigation)
10. **Extra Thermal Blankets** (Warmth)
11. **Flashlight & Batteries** (Visibility)
12. **Fishing Gear** (Long-term food)

### 3. The Crisis Phase (7 Minutes)
The Game Master (GM) reveals three "Crisis Events" one by one. After each event, players check if they have the required item to survive.

*   **Crisis 1: The Whiteout.** A sudden blizzard hits. You cannot see and the temperature drops to -30°C. 
    *   *Survival Requirements:* **Thermal Blankets** OR **Fire Starter** OR **Tarp**. 
    *   *(If they have none, they lose 1 "Health Point").*
*   **Crisis 2: The Injury.** While trekking, you slip and suffer a deep cut/sprain. 
    *   *Survival Requirements:* **First Aid Kit** OR **Multi-tool** (to make a splint).
    *   *(If they have none, they lose 1 "Health Point").*
*   **Crisis 3: The Dead End.** You reach a cliffside and are lost. You need to signal for help or find your way back.
    *   *Survival Requirements:* **Flare Gun** OR **Compass & Map** OR **Radio**.
    *   *(If they have none, they lose 1 "Health Point").*

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## 🏆 Winning Conditions
Every player starts with **3 Health Points (HP)**.
*   **Survivor:** If you have 1 or more HP remaining at the end.
*   **Elite Survivor:** If you survived all three events without losing any HP.
*   **Lost:** If your HP hits 0.

## 🧠 Educational Value (The "Survival Strategy")
At the end (the final 2 minutes), ask the players:
1.  **Diversification:** "Did anyone pick 3 items for warmth but nothing for navigation? Why is that risky?" (Teaches balanced resource allocation).
2.  **Prioritization:** "Which item did you think was most important, and why?"
3.  **Adaptability:** "If you could go back and swap one item, which would it be?"

## 👥 Scaling for Player Count
*   **2–4 Players:** Play individually. High competition.
*   **5–10 Players:** Divide them into **Teams of 2**. This adds a layer of *negotiation* and *conflict resolution* as they must agree on the 5 items together. This makes the game more social and dynamic.