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I have been actively building game levels since the release of
DukeNukem3D. My primary background in mapping comes from the Half
Life 1 engine, where I have worked with the counter-strike team back
in the beta days.
My
mapping background is this:
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DukeNukem3D,
2+ years, using 'Build'.
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Quake1
(Quake & TeamFortress), 1+ years, using 'Worldcraft'.
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JediKnight1,
2+ years, using 'Jed'.
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Half-Life1,
6+ years, using 'Worldcraft/Hammer'.
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FarCry/BF1942,
just started using 'Sandbox' and 'Battlecraft'.
I have
played with newer engines (BF1942, FarCry) and understand how they
work with models for level detail and buildings, overlaying on the
real world terrain.
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