Micah Berninghausen

Level Design

Resume
Level
Design


A_MEGA 2001 


I have been actively building game levels since the release of DukeNukem3D. My primary background in mapping comes from the Half Life 1 engine, where I have worked with the counter-strike team back in the beta days.

My mapping background is this:

  • DukeNukem3D, 2+ years, using 'Build'.

  • Quake1 (Quake & TeamFortress), 1+ years, using 'Worldcraft'.

  • JediKnight1, 2+ years, using 'Jed'.

  • Half-Life1, 6+ years, using 'Worldcraft/Hammer'.

  • FarCry/BF1942, just started using 'Sandbox' and 'Battlecraft'.

I have played with newer engines (BF1942, FarCry) and understand how they work with models for level detail and buildings, overlaying on the real world terrain.