WARLORDOCRACY UPDATES RELEASE DATE: 3 September 2025 LAST UPDATE: 8 January 2026 VERSION 4.3: -Added ice tiles for Ch.6. -Added some more party chime-ins for Ch.5 dialogue. -You can now set "pickParty" command to 6 to pick a random henchman (non-main party). -Map tile script commands now use current object's position if world editor is not open. -New hazardous object: iceCrack (concealed map hazard that will change ice tile to water). -New snowy town objects for Ch.6: ... -New sounds for ice breaking. -Updated Builder's Manual. VERSION 4.2: -Fixed death animations (it used to skip to final frame). -Death animations now only skip to final frame if game is paused or in dialogue. -Fixed bug where "pointsUp" command would mess up game messages position. -New snow tiles and snow-covered sprites of trees and rocks for Ch.6. -New objects for Ch.6: Wolf Statue, Sundial, Skull Mug. -You can now throw skulls just like stones. -Fixed a typo (thanks to soup). VERSION 4.1: -Fixed bug where pathing were being recalculated every 2 seconds for no reason. -New baddies for Ch.6: Dire Wolf, Winter Wolf (with sprites, sounds, and scripts). -Bonus sound no longer plays automatically when skills increase (must be played in script). -Replaced bonus.wav sound with something less annoying, decreased volume of select.wav. -New sound effects: defend.wav, madDash.wav, and focus.wav. -New animation effect objects: defend, madDash. -Started adding snow tiles for Ch.6. VERSION 4.0: -Improved Gemcrack magic menus so info is displayed on root menu instead of hidden in "Information" option. -Added 6 new spells: Invisibility, Spin Webs, Ice Wall, Post Haste, Entanglement, Dream Spores. -Immobile and Slowed status now causes mobile sprite to appear blue (cold and shock effects). -Added another party quest for Oakia in Ch.4 to gather 5 imprinted gemcracks. -Added all 72 spells to the in-game encyclopedia (now 1017 entries). -Increased party tolerance for insanity (making magic more useful). -Added spell icons for all spells in Gemcrack menus. -New object and sprite: iceWall (for new spell). -Increased size of Font #9. VERSION 3.9: -Added and improved a TON of dialogue in all chapters, mostly party chime-ins during dialogue. -Fixed bug where some Cheese Cake were just called "Cake" instead, messing up scripts. -Fixed bug where explosions and Power Bash were knocking back non-mobile objects. -Fixed starting items in Justice of the Siliki map in Patron Stories. -Fixed script bug with Mercusia's quests in Ch.4. -Fixed script bug with Quinn's deal in Ch.4. VERSION 3.8: -Explosions now knock characters backwards. -Artillery attacks now take much longer to hit the ground. -New script command: "setTarget" (mostly for enemy AI using artillery). -Fixed bug in effect fadeout code where explosion and artillery effects were dealing damage twice. -Fixed bug where targeting weren't resetting, causing object spawns in strange places (thanks to zf13448). -Fixed bugs with catapult attacks and enemy catapult AI in Ch.5. -Updated bed scripts for the Gibbous Glow Inn (rat pheromones). -Izari Officer AI can now use the Leadership ability. -New effect sprite for Inspired status. VERSION 3.7: -Bombs now have a short delay before detonation (shorter than artillery). -Added new achievement: Driftwood (swim from Moonshade to Berindal's Refuge). -Status effect messages and visuals don't appear until it rises above statusNoTip level. -Increased efficiency of status effect checks, possibly improving framerate. -Missile sprites like arrows and thrown objects are now shaded correctly. -Fixed bug where pausing game would make all flying missiles disappear. -Artillery and bomb shadow sprites now have highly-visible targets. -Fixed bug where "make" command would reset default object. -Ranged attacks from low ground now deal 25% less damage. -AI now stops advancing briefly when it throws a bomb. VERSION 3.6: -Improved map party selection to account for custom selection size (you can now click on heads to select). -Changed the name of all "petrol" objects to "oil" objects, so it can be derived from multiple sources. -Fixed line of sight bug where you could target objects immediately on the other side of walls. -Prevented throwing objects on to blocked tiles, so you can't pick them up later. -"ObjThrow" command now has an optional parameter to bypass blocked tile check. -Throwing stacked objects now switches default object to the thrown object. -New script command: "sync" (used after changing weather during dialogue). -Fixed bug where fog was not rolling in for Ch.3 intro on the ship. -Sharks and jellyfish no longer attack each other in AI scripts. -Prevented birds from using Defecate ability while phased out. -Fixed eastern transition script in The Planks map in Ch.4. -Fixed bug where party got selected after dropping items. -Fixed scripts for bottles of liquid that you can throw. VERSION 3.5: -Self-correction for party overlapping now works perfectly, even during combat. -Mid and high-level Cryomancy spells now cause targets to become Immobile briefly. -Updated Ch.3 story file with new Shambler properties (have inventory, no longer beasts). -Updated Player's Manual with Special Settings info (Party AI, Auto-Pause, Easy Mode). -Estate doors in Noble District now close and lock in Ch.2 if Nobles become hostile. -Prevented henchmen from using contracts (only main party is allowed now). -Improved and added some more party dialogue in Ch.4. -Updated Atlas with world name: Occarth. VERSION 3.4: -Added another 7 persuasion opportunities to Ch.4+5. -Added quick tutorial messages for common status effects in Ch.1. -Fixed major bug where party members who were not main character could not initiate dialogue. -Fixed major recent bug with "objAttacK" command that caused crash (skipping first couple frames). -Shamblers now absorb arrows shot at them and shoot them back at you. -Fixed bug in Ch.5 sewer maps where some baddies started out Berserk. -Smoke from cauldrons in Ugliest Pony Inn no longer causes blindness. -Fixed Ch.5 Battle of Jadenbury AI script pathfinding. VERSION 3.3: -Stringer now asks to play tunes at two scenic locations in Ch.3 for extra karma and relationship boost. -Replaced all references to "grapes" as testicles to "berries" (since everyone uses Meadow Berries for wine). -Added invisible arbalists shooting from windows in Ch.2+5 Noble District until the indoor maps are cleared. -Disabled all AI responses to hidden missile sources ("hidden" species), doesn't count as combat. -Most civilians are now neutral and you will get the Murderer faction if you kill them. -Added more baddies in Ch.4 and Ch.5 major battles based on which factions hate you. -Added a couple extra soldiers to Ch.1 finale, fixed some Ch.1 tiles. -Added more map tile information in world editor. -Dock raid in Ch.1 now doesn't happen till Day 2. -Fixed setting destinations out of map bounds. -Fixed room rental at Broken Spyglass in Ch.2. -Added some extra loot to Ch.4+5. VERSION 3.2: -New script Boolean: "if_objMobEvade" (check for mobile's evasion). -New script Boolean: "if_objMobRange" (check for mobile's attack range). -New script Boolean: "if_objMobDamage" (check for mobile's attack damage). -New script Boolean: "if_objMobAim" (check for mobile's ranged attack aiming). -New script Boolean: "if_objDelayAtt" (check for delay after a normal attack). -New script Boolean: "if_objDelay2" (check for number of ticks since last normal attack). -AI script no longer allows using items or abilities immediately after normal attacks (must now wait 20 ticks). -AI script no longer uses Mad Dash or Defensive Stance abilities if mob currently has ranged weapon equipped. -Unarmed attack delay for slow mobs is now 90 ticks instead of 120 (120 for immobile mobs). -Fixed bug where targeting would be blocked if clicking on a head over a blocked tile. -Possibly increased efficiency (framerate) while running scripts. -Party AI now only uses healing items during combat. -Decreased duration of Berserk ability by 5 seconds. -Fixed some blocked and indoor tiles in Ch.1 maps. VERSION 3.1: -New Party AI option: "maximum". -Party AI no longer attacks hostiles if they currently have destinations. -Party now only uses Buff abilities automatically if Party AI is set to "maximum". -Party now only switches between melee and ranged automatically if Party AI is set to "maximum". -Fixed bug where red transition arrows in Ch.1 weren't showing explanation dialogue when used. -Fixed bug where you could use the wagon again in Scorched Farms in Ch.1 to waste time. -Game now autosaves whenever you change maps (removed sound effect for autosaves). -Prevented saving games with illegal filename characters like question marks. -Ordius now has Aimed Jab, Woodcraft, and Naturalism abilities. -Crippling Strike now costs 30 Meta instead of 25. -Added "Holiday Havoc" story temporarily. VERSION 3.0: -Added new Party AI options: "ability" and "healing". -Script Boolean "if_partyAI" can now check for all specific Party AI settings. -Combat abilities now skip the first couple attack frames so it looks better while paused. -Improved AI scripts so baddies now use Crippling Strike, and archers switch weapons faster. -Party now snaps to destination tile if you use an item or ability and are within 8 pixels (75% there). -Fixed major bug where weapons were not degrading condition after first attack (now 5% chance to degrade). -Fixed bug where concealed items weren't being revealed normally (Gravewort is the only one). -Fixed bug where weak wood and straw walls were of stone material (thanks to Mean & Evil). -Izari Mercenaries no longer have Crippling Strike ability (only Officers). -Improved some dialogue and encyclopedia entries. -Gravewort herbs are now concealed by default. -Updated Builder's Manual. VERSION 2.9: -Touchscreen mode now has large buttons for dialogue choices. -You can now renew henchmen contracts by talking to them for a 50% discount. -Added mage dialogue to chapters 3-5 if summoned as henchmen (files were missing). -Reinforced Chests are now of metal material, damaging weapons that attack them. -Mobile speed now displayed below character pic in HUD (if not normal). -Fixed bug where Ralo did not have combat abilities for training. -Fixed marching sound effect when using henchmen contracts. -Sleeping in beds now heals, etc. BEFORE the time passes. -Corrected hidden stump stash wealth text. VERSION 2.8: -New options to pause after dialogue and targeting only during combat. -Fixed major game-breaking bug with Battle of Jadenbury scripts in Ch.5. -Beroni the Elder now gives a 2nd quest to clear sewers of ratfolk in Ch.2. -Minax, Oakia, and Shale now all leave the party and refuse to speak to you if you get the Murderer rep. -You can now ask Durolo about Riverfoot Keep in Ch.2, as well as foolishly give him Tycho's Journal. -Made the following reputations more meaningful in dialogue: Murderer, Grave Robber, Sex Patron. -Improved a lot of dialogue in all chapters, added more party chime-ins during dialogue. -Finished noble dialogue in Ch.5 (forgot to fill it in). VERSION 2.7: -Fixed bugs with player item/ability targeting, greatly improved range check (thanks to Mean & Evil). -Fixed minor problem with crafting abilities when interacting with crafting stations (thanks to Mean & Evil). -Fixed bug where Dabi would incessantly tell you to take high ground in Lockdell Outskirts in Ch.1. -Auto-Pause after ability/item targeting and dialogue windows is now on by default. -Added another persuasion opportunity with Berindal in Ch.4. -Wood spears now cost 12 wealth instead of 18. -Fixed some tiles in Lockdell Farms in Ch.1. VERSION 2.6: -Persuasion minigame can now be two words. -Persuasion minigame scripts now have new topics for proper nouns, including Towns, Lands, and Religion. -Persuasion minigame scripts are now sorted by topic, and specific characters are tied to certain topics. -Fixed bug where crafting abilities got blocked by light effects of campfires, etc. (thanks to Mean & Evil). -Fixed bug with skill checks for repairing weapons with Smithing ability (thanks to Mean & Evil). -Gold Amulets now grant +5 seconds to persuasion minigame (updated encyclopedia). -Carrying rat pheromones will now pacify ratfolk temporarily. -Fixed "Babadoo Mire" spelling in Atlas and maps. VERSION 2.5: -Corrected tile elevation in all chapters (especially Ch.3). -Increased AI range of non-combatants during combat from 4 to 6. -Line of sight is now blocked for low elevation tiles on the other side of high elevation tiles. -Fixed bug with Cliffdancer's dialogue where he thinks you killed Cloudspill in Ch.4 (thanks to Macabre). -Added more blank frames to one blood effect animation that was sometimes looping slightly. -Added a silver goblet to Ch.3 that you can only get with the Swimming ability. -You can now craft a Wood Staff with Woodcraft ability. -Fixed bug where game would unpause while shopping. -Fixed bug where text would show up on scene pics. VERSION 2.4: -Sira Beroni now teaches Mechanics and Analyze Character abilities in Ch.2. -Fixed bug where combat abilities still inflicted status effects even if evaded. -Fixed bug with "if_damage" Boolean (checks damage in current attack or damage script). -Fixed bug where mobiles in sand/shallows weren't being drawn when cam repositions for dialogue windows. -Fixed bug where Cloudspill wouldn't surrender in Trog Caves in Ch.4. -Aimed Jab ability now has a chance to cause Crippled status effect. -You can now set "objPos" command to "default" or "target". -Grapnel is now thrown to tile above hook when used. -Updated all story files and removed temp fixes. VERSION 2.3: -Fixed Friends in High Places achievement in Ch.3 (thanks to Macabre). -Fixed stupid bug that erased Crimson Died and Gorbo Died reps at the beginning of Ch.2. -Added new Holiday Havoc map for Patrons: Howling Hunger (Halloween). -New baddie for Holiday Havoc: Zombie Lupulu. -Finished scripts for new Wendigo baddie. -Updated the in-game Wendigo text. VERSION 2.2: -New status effect that makes you hunt down and kill your companions: Ravenous. -Lars and Stormeye now give you an extra cannonball when you buy a cannon in Ch.3. -Added new side quest from Durolo in Ch.4 (he had a blank dialogue window when asked for a job). -Iron Spears and Steel Spears are now "metal" material so they can be repaired with Smithing. -Fixed rare crash when killing small baddies that don't leave corpses with combat abilities. -Fixed bug in Ch.3 finale where a few baddies would spawn on cliff and get stuck. -Fixed Raptor AI in Desert Fireworks map in Holiday Havoc for Patrons. -Removed party water checks from coastal map transitions in Ch.4. -Started on scripts for new Wendigo baddie for upcoming Ch.6. -Improved some more dialogue and updated manuals. VERSION 2.1: -Fixed bug with saved games that start with "Chapter" not appearing in list. -Fixed major bug in main menu where Auto-Pause settings menu wasn't working. -Fixed major bug in Izari Cleric scripts that prevented them from casting spells. -Fixed major bug where you couldn't target energy fields with Cryto Gemcrack in Ch.3. -Fixed some dialogue bugs in Ch.3 where characters assumed you were enslaved even if you resisted. -Fixed bug in Berindal Beach in Ch.3 that blocked vision at foot of scalable cliff (blocking grapnel). -Fixed bug where Dread Spiders would sometimes drop Blink Saccules instead of normal Spider Saccules. -Fixed Ostello's faction in Ch.3 story file, and added another 2 Izari Mercs to Berindal Beach map. -Robel now also grants you Pirate respect if you donate money to him in Ch.3 (as well as Noble). -Improved some more dialogue. VERSION 2.0: -Improved framerate a little on maps with lots of light effects (Berindal Estate at night). -New script Boolean: "if_objNearFast" (always picks object with lowest ID for faster processing). -New script Boolean: "if_objNearSightFast" (same as above boolean but also checks for line of sight). -Fixed major bug from recent patch that screwed up Ch.1 final cutscene (thanks to Macabre). -Fixed bug where missing encyclopedia entries crashed game, added Grapnel entry (Macabre). -Fixed bug where Commander Durolo didn't pay you for rescuing Lara in Ch.2 (Macabre). -Fixed bug where text description files weren't getting deleted with save. -Fixed bug where ratfolk in Keep Basement were not hostile. -You can now destroy lamps for stealth purposes. VERSION 1.9: -New rep: Grave Robber. -Starting Locked stories now marks player as a cheater (added warning text in main menu). -Removed "Collect Rainwater" option from Naturalism ability at campfires (just leave bottles in rain). -Fishing now has a chance to hook up to three fish in 1 hour (single use). -Militia Soldiers and Archers now have different dialogue lines in Ch.1. -Added new sign and some objects to High Baskford map in Ch.5. -Added stove to Two Turtle Eggs Inn in Ch.3. -Added more fishing spots to Ch.1 maps. -Removed story selection from demo. VERSION 1.8: -Power Bash can now be used while unarmed (updated Player's Manual). -Fixed MAJOR bug from recent patch where ability targeting wasn't working. -Player now has another opportunity for sex with a non-party member in Ch.5. -Party members now romance each other in Ch.4 if rejected by player, gaining permanent skill increases. -New sound effect for successfully playing music for gratuity: clap.wav. -Added and improved some party dialogue, new ending slide. -New rep and achievement: Lara's Lover. VERSION 1.7: -Character info screen now displays current load and max load in inventory window. -You can now talk to characters during a major battle (party members have special dialogue). -Fixed pitfighter AI in Ch.2 so they don't pick up nearby weapons. -Item factions are now set to none after the player steals them. -Added new merchant to High Baskford in Ch.5 who buys truffles. -Added and improved some party dialogue. VERSION 1.6: -New item: grapnel (used to hook ropes from a distance, craftable). -Added 4 new hotkeys: game speed, pass time, view character, and view documents. -Fixed bug where item and ability targeting wasn't accounting for objects with large collision size. -Fixed Pitfighter attack scripts so they play unarmed sound, and do lethal damage if wielding weapon. -You can now craft by interacting with crafting stations normally, instead of targeting with abilities. -Updated description of Power Strike, Power Cleave, and Power Bash (don't ignore evasion). -Fixed bug where "mapCopyFrom" command wasn't working from recent patch. -Fixed bug where you could tie ropes to hooks from the bottom. -New objective to recover equipment if enslaved in Ch.3. -Decreased amount of sticks required to craft arrows. -Daximo now sells a steel spear in Ch.3. -Updated Player's Manual. VERSION 1.5: -Effect objects (fire, etc.) no longer affect objects that are phased out. -Fixed MAJOR bug where bombing a petrol puddle would crash game (script now phases out puddle first). -Fixed bug where you could ask Andresi Mesali for money prematurely in Ch.2. -Fixed bug where killing Crimson in Ch.1 set the flag for killing Murag. -Fixed bug where examining the iron gear in Ch.1 would crash the game. -Added more detailed descriptions of Party AI settings in game. -Added TXT files to accompany WAR save files for descriptions. -Main and ESC menus now both display save/story descriptions. VERSION 1.4: -Fixed puddle and trap scripts so they only get triggered by mobiles (not light effects, etc.). -Fixed bug where you couldn't pick up items overlapping normal objects (like gazebos in Ch.3). -Fixed bug where party could get hungry on Easy/Cake mode by vomiting or drinking salt water. -New script Boolean: "if_objParent" to check if item object is being carried by a mobile. -Chickens and other small animals now flee all combat targets immediately in AI script. -Empty bottles are now filled with rainwater if left outside in precipitation. -Defecate ability now changes Bottles of Water to Bottles of Dirty Water. -Decreased collision dimensions of gazebo objects. -Improved and added some dialogue. VERSION 1.3: -Fixed bug where corpses would catch you doing property damage and decrease respect (thanks to zf13448). -Fixed bug where "timePass" command would set timer and time out next dialogue window (thanks to Macabre). -Fixed bug where Ralo wouldn't give you contracts after the festival if you talked to Gorbo first in Ch.2. -Fixed bug in Ch.3 story file where Merchant was set to main party in Moonshade Slums (thanks to Beast). -Fixed major bug where inventory was dumped in the ocean in Ch.3 intro if you had Leather Armor. -Fixed bug in Ch.2 where pitfight doorway in sewers was impassable (thanks to Macabre). -Fixed some Ch.2 map transition text (thanks to Macabre). VERSION 1.2: -Fixed bug in AI where certain checks were being skipped, including updating path to moving target. -New Cake Mode option in Character creation for full heal on rest and +60 max HE for all party members. -Defecate ability now blinds target for 5 secs, new x100 limit for spawning fertilizer per chapter. -Gave Defecate ability to all bats and flying birds (not just pet parrot), birds now shit randomly. -Fixed bug where passing time would not progress story variables (thanks to Beast). -Fixed bug with Andresi's dialogue variable in Ch.2 (thanks to Beast). -Fixed bug where day tracker was not progressing (thanks to Macabre). -Fixed bug where music would not update after passing time. -Updated dialogue with Numbers (Ch.1) and Durolo (Ch.2). VERSION 1.1: -Greatly improved line of sight function for ability/item targeting. -Fixed major bug where party members were auto-switching their targets during combat. -Fixed major bug where crafting abilities couldn't target certain objects (ore veins, etc.). -Fixed infinite dialogue loop bug with self-targeting abilities like Prowling (thanks to wargreg). -Fixed minor bug where campfire light radius effect would double spawn when loading map. -Fixed bug where some merchants (including in Ch.1) did not have faction. -Improved Leo's sprite (added scar mentioned in dialogue). -New destroyed scarecrow scripts, sprite, and object. -Added default Steam Deck controls.