BRIGAND ENGINE UPDATES RELEASE DATE: 11 July 2017 LAST UPDATE: 3 April 2025 ---------------- | KNOWN ISSUES | ---------------- -Disable anti-virus software and turn off all frame-limiters! (Windows Defender is fine). -If you only see black screen and cursor, change video settings to "High performance Nvidia processor." -If you still only see black screen on startup, try launching the non-Steam executables. -On Steam Deck, it may take a minute to launch, and select "min HUD" mode in settings. -If current version of Proton doesn't work on Linux, try Proton v8.0-5. -Ground matrix turns black on some computers (relaunch program). ---------------- | UPDATE 16.3 | ---------------- SOURCE: -Allowed player's equipment item to be animated with "playObject" and "loopObject" commands. -New script command: "windUp" (sets obtainable object wind-up time before use). -New script command: "setObjectFrame" (sets current animation frame of object). -Corrected Accuracy and Scatter variables in F1 World Editor menus. SCRIPTS: -Repeated the end-game Steam achievement commands in scripts to make sure Steam plugin registers them. RESOURCES: -New animated weapon: minigun ("The Meatiator"). -New ammo: ammoUranium (minigun ammo). -Updated both manuals. ---------------- | UPDATE 16.2 | ---------------- SOURCE: -AI now equips ranged weapons first, melee weapons only when out of ammo (fixed bug when AI uses items). -You can now interact with character info screen while controlling characters that are not in party. SCRIPTS: -Fixed bug with Poisoned War Axe running out of poison charges. -Possibly fixed bug with Lilly's side quest in Pochutla about killing an Elder Isopod Demon. -(PANAMA) Performing rituals to specific loa in PANAMA now requires Voodoo skill, only main player allowed. -(PANAMA) Made Ch.1 Isla Darien battle easier, removed half of enemy grenades, Ballistic always faces entrance. -(PANAMA) Improved dialogue and text in PANAMA to fill in plot holes (connected Mabel to Dr. Lee). -(NIGHTMARE) Respawn scripts in NIGHTMARE now spawn Mocker Demons. RESOURCES: -New demon for NIGHTMARE: Mocker Demon (larger Heckler Demon). -New separate folder for Elder Isopod Demon, now uses NIGHTMARE skin. -(PANAMA) Improved blood and gore textures in PANAMA thanks to 5nakey. -(NIGHTMARE) Improved blood and gore textures in NIGHTMARE thanks to 5nakey. -(NIGHTMARE) NIGHTMARE demons now use original textures, alt skins used for harder varieties. STORY FILES: (requires starting a new game) -All tripwires in all stories are now usable, and can be disarmed with 10 Hardware skill. -(BATTLES) Removed armor from Loma Larga in BATTLES DLC. ---------------- | UPDATE 16.1 | ---------------- SOURCE: -Loading maps is now 5x faster! -Added new option to use native screen resolution. -Using a custom native resolution now makes scope and mask overlays sprites and stretches them out. -Possibly increased framerate a bit by making screen size variables global? -Fix virtual keyboard alignment (for real this time). ---------------- | UPDATE 16.0 | ---------------- SOURCE: -Fixed Chinese Dice AI, Wild #1s can now only be cancelled by picking #1 dice. -Character info screen now includes option to examine inventory and change party orders. -Character info screen now displays overall level for all characters, not just main player. -Possibly fixed colored player damage flashes on 2560x1440 not stretching over entire screen (please test). -Fixed graphical bug where snow would glitch out every 4 seconds (when weather is set in map script). -Fixed rare crash when player possessed a rat with Eyes of the Beast and rat died of poison. -New script boolean: "if_charLvl" to test for current object's overall level score. -Removed option to turn off auto exam if manually examining object. -Larger font sizes now have a larger target info window. -Crosshair arrows are now larger on higher resolutions. RESOURCES: -New larger target info window for larger font sizes (top of screen). -Included snow scripts and textures in the DEFAULT assets folder for modders. -Updated both manuals. ---------------- | UPDATE 15.9 | ---------------- SOURCE: -Added 3440x1440 resolution option to launcher. -Fixed window and menu alignment in 2560x1440 resolution. -Prevented AI from running immediately after map load (Ballistic's first dialogue close-up fucked up 2% of the time). -Added notice in settings menu about plugin font size being affected by Windows settings. -Fixed target info text alignment at top with font plugin set to "none". SCRIPTS: -(RUSSIAN) Fixed bug where Ricardo's dialogue would get reset when you throw a grenade, knife, or glaive. -(PANAMA) Fixed bug with Cooper/Dr. Lee banter screwing up Mabel's dialogue script (thanks to Cobalt Wolf). -(PANAMA) Ozee now drops inventory before helicopter flight in PANAMA, given new inventory. -(PANAMA) Added final dialogue for main party members to PANAMA ending. RESOURCES: -New mask and scope screen overlays for 3440x1440 resolution. ---------------- | UPDATE 15.8 | ---------------- SOURCE: -Added 2560x1440 resolution option to launcher. -Removed resolution checks in launcher (lots were marked unavailable but work fine). -Removed Turkish charset option from launcher (it's broken in DarkBASIC Pro). SCRIPTS: -Fixed using Abyssal Gate spell to summon an Arachno Demon. -Eyes of the Beast spell can now be used to possess Chupacabras. -(NIGHTMARE) Fixed Difficulty resetting to Wimpy in New Game+ in NIGHTMARE and PANAMA DLC. -(NIGHTMARE) Fixed Steam achievements for beating NIGHTMARE. RESOURCES: -Added new main menu screenshots for NIGHTMARE and BATTLES DLC. -New mask and scope screen overlays for 2560x1440 resolution. ---------------- | UPDATE 15.7 | ---------------- SOURCE: -Main menu buttons are now images, random screenshot shows on the left. -Fixed recent problem in Windows where main menu would crash to desktop after about 5 minutes. -Character info screen now has a close button in top right corner, player no longer rotates while viewing. -Removed Steam Proton version message from launcher (newest Proton works fine). SCRIPTS: -Windmills now play animation automatically after intro script on Ricardo's Plantation. -(NIGHTMARE) Fixed poisoning weapons in Spanish translation of NIGHTMARE. RESOURCES: -New separate images for each main menu button (to fix new Windows crash and let modders customize). ​-New menu pics for main story and PANAMA. ---------------- | UPDATE 15.6 | ---------------- SOURCE: -New command: "timePass" to pass given number of ticks (1 tick is 3 seconds). -New default travel scripts that run whenever player travels at edge of map (travel.bsl). -Story list no longer reads backup files (.BAK), save list check for .GAM files no longer case sensitive. -Added a drop item button in character info screen. SCRIPTS: -New travel script that passes 1 hour when you travel at map edge (2 hours in PANAMA). -Carmen and Laughing Coyote will now train you in Chapter 2 (even though they refuse to join party). -(NIGHTMARE) Queen and Neuro Demons now spawn after talking to Anomaly in Shrouded Cove in NIGHTMARE. -(NIGHTMARE) Merc, thug, and worker AI scripts can now throw plates in NIGHTMARE. RESOURCES: -Updated both manuals. STORY FILES: (requires starting a new game) -Fixed Cyber Knight faction in Beneath the Ruins map. -Fixed Kalfu Mambo and Pirate factions on Oil Platform map. -Disabled Androids are now usable, informing player to use Terminal. -Changed single "Eleggua Pirate" in Lonely Coast to "Kalfu Pirate" (like the rest). -(PANAMA) Fixed neutral Auto-Gun C in Arraijan Forest in PANAMA, setting faction to Ronin. ---------------- | UPDATE 15.5 | ---------------- SOURCE: -If no room in inventory, "giveToPlayer" command now automatically sets faction to 0. -Boolean "If_itemNear" now ignores objects of "text" tag (so NIGHTMARE AI doesn't pick up books). -Fixed dice positioned on screen in dice minigame on high resolution. SCRIPTS: -Fixed Arsenal's quest to kill Lonely Coast pirates in Ch.6. -Fixed chapter check in Garcia's dialogue that led to confusing advice. -Objective to sell food to Slender now displays before his dialogue, so player response doesn't fuck up. RESOURCES: -Fixed transparency of dots on dice images. -Updated Player's Manual (bed description). ---------------- | UPDATE 15.4B | ---------------- SOURCE: -Fixed rare game-breaking bug where doors would sometimes start in open position (including important locked ones). -Fixed object angle pivot when importing a player, from new feature in previous patch. -Added notice to Launcher to use min HUD mode on Steam Deck. ---------------- | UPDATE 15.4 | ---------------- SOURCE: -New functions in code to import/export player character and inventory, as well as a New Game+ option. -New script commands: "savePlayer", "loadPlayer", and "loadStory" (optional parameter to import player and variables). -New script Booleans for importing characters: "if_storyExists", "if_importPlayer", and "if_playerLvl". -Script command "resetVars" now has optional parameters to reset only a range of variables. -Character info screen now shows overall level (for importing player in mod scripts). SCRIPTS: -(PANAMA+NIGHTMARE) Added New Game+ option after beating NIGHTMARE and PANAMA stories. -Thug/merc dialogue about final faction side quests in Ch.8 now says to wait until flooding is over. -Security Worm Implant can no longer unseal the Pump Door on Oil Platform map in final chapter. -Fixed Master Techie having Voodoo icon in abilities menu (set to "none" in globals.bsl). -Fixed "pierce" damage in Android's INIT script to "melee" (obsolete damage type). -Fixed some other dialogue and typos, thanks to Wick and Chinese translators. RESOURCES: -Updated Builder's Manual. ---------------- | UPDATE 15.3 | ---------------- SOURCE: -Fixed bug on high resolutions with large font where text wasn't properly aligned with window. SCRIPTS: -Restless Loa are now automatically concealed as soon as they are spawned (INIT script). -(PANAMA) Clams only give pearls in PANAMA story now, to prevent variable bugs in main story. -(PANAMA) Osito now tells you about the waterfall being haunted at "midnight" (instead of just "night"). -(PANAMA) Added window that says main objective failed if Bella or Cherub are killed before Ch.2 in PANAMA story. -(NIGHTMARE) Invisible boxes now spawn in NIGHTMARE to block off shortcuts on Freeway 175 and South of Pochutla maps. -Fixed final typos of all time (thanks to Cube and iakampa on Discord). ---------------- | UPDATE 15.2 | ---------------- SOURCE CODE: -Added new font options in main menu, under a new "Visuals" settings page. -Larger font sizes now display larger dialogue windows. -Launcher app and main app now save all font options. SCRIPTS: -Ticker script now spawns invisible boxes near Toxic Caves entrance on Freeway 175 to prevent Cheese Runners. -(PANAMA) Murdering crew in SQUIRREL challenge map before leaving the ship now congratulates you and rolls credits. RESOURCES: -New larger dialogue windows for large font settings: windowBig.bmp, windowBBig.bmp. ---------------- | UPDATE 15.1 | ---------------- SOURCE CODE: -Deleting your save in-game now also deletes the backup BAK file. -"PickName" command now has optional second parameter to never pick player object. -Setting object skin to "editor" will make object invisible unless in editor mode. -Fixed bug where using items on self flashed "hostile" target description (patched out player's self-hatred). SCRIPTS: -Master Techie can now repair H-Bomb, flamer, and all melee weapons. -TickerDesert script now spawns invisible boxes on towers South of Pochutla to prevent jumping over south wall. RESOURCES: -Changed color settings on bubbles.bmp to fix underwater bubbles sprite (finally). -New "editor" skin in textures folder. RESOURCES: -Updated both manuals, included bookmarks and table of contents. -(EXTRAS) Included translated sign textures in Russian translation (thanks to JeRaff AKA Trollface). ---------------- | UPDATE 15.0 | ---------------- SOURCE CODE: -Saving your game now creates a backup file (*.BAK), in case something happens while saving. -Included No Steam versions of game and launcher, as the Steam plugin caused crash on launch for some players. -Removed Steam plugin from demo version. SCRIPTS: -Added one extra skill point for talking to Fingers outside Pochutla. -Fixed Power Strike ability script (it was completely broken for some reason). -(BATTLES) Fixed AI bug in Mabel's Ascension map where Neuro Demons would not hunt down party. -(PANAMA) Cooper now has a damage script that initiates dialogue when you first damage him. RESOURCES: -Included Translator Guide in EXTRAS DLC in Docs folder. -Replaced all RTF files with TXT files in Docs folder (Microsoft shit the bed and stopped supporting Wordpad). ---------------- | UPDATE 14.9 | ---------------- SOURCE CODE: -Fixed language option resetting in launcher. -Script command "resetStats" now resets object properties to init scripts on all maps (instead of just current map). -New script command "saveGameTxt" to save in plain text format, so it can be edited with notepad, then loaded again. -New script command "findObj" to find and list every instance of object with given name in current story. -New script commands to change HUD labels: "chapterName", "infoName", "respectName", "nullName". -Main menu now has a separate Documents section so you can view these updates. -Fixed bug from last patch where 6 objectives wouldn't save at end of list. -Saving now displays "please wait" message. SCRIPTS: -Updated all globals.bsl files with new label commands. -Zac no longer teleports at sundown if he is a corpse (fixing error message). -Using beer, beans, etc. now drops empty tin can at your feet (so it won't get stuck in walls, etc.). -(PANAMA) Fixed bug with Samuel in PANAMA where he would train to max skills after finishing his quest. RESOURCES: -Updated Builder's Manual. -Moved all menu images for OAXACA into DEFAULT folder. -(EXTRAS) Included Russian translation in the EXTRAS DLC (thanks to JeRaff). -(EXTRAS) Included plain text versions of all story files in their assets folders, updated Modding Guide. ---------------- | UPDATE 14.8 | ---------------- SOURCE CODE: -Completely reworked save files (smaller, more efficient). -Included new language option in Launcher for future translations. -Demo Launcher can now change all settings other than world editor. -INI file now shows launcher options so it can be edited by hand more easily. -Fixed bug with "giveToPlayer" and "giveToDefault" commands that would occasionally exit the current script. -Fixed some minor volume settings glitches when loading maps and games. SCRIPTS: -(PANAMA) Fixed character creation screen background in SQUIRREL challenge map. -(NIGHTMARE) Fixed voodoo AI and Steam achievements in NIGHTMARE Spanish translation. -(EXTRAS) Buffed the character classes in PANZY story in EXTRAS DLC (to match custom class skill points). RESOURCES: -Updated all story files with new save format. ---------------- | UPDATE 14.7 | ---------------- SOURCE CODE: -Fixed touchscreen keyboard keys 7 and 8. -Launcher app now detects if Steam is open and displays Steam notes accordingly (for GOG). SCRIPTS: -Fixed Detect Motive dialogue option with Zac. -Buffed Chilling Orb from 6 to 8 damage (13 damage with 60 Voodoo). -Loose plank in Toxic Caves now breaks when you talk to Marvin (Marvin isn't allowed to leave underground). -(NIGHTMARE) Engineer now gets Woodcraft ability in character creation in NIGHTMARE (no Silencers ability). -(NIGHTMARE) Fixed bug where smoking coca leaves would not recharge Meta in NIGHTMARE. -(NIGHTMARE) Fixed bug with Kalfu dialogue in Shrouded Cove. RESOURCES: -(NIGHTMARE) Included missing Kalfu model in NIGHTMARE. -(PANAMA) Deleted skeletonArm.x models in PANAMA, which were crashing game on Steam Deck (default DBOs used instead). ---------------- | UPDATE 14.6 | ---------------- SOURCE CODE: -Fixed bug with ability range/cost display in trainer window when unlocking new ability. -Initial warning messages now says that even anti-virus programs in passive mode will corrupt saves. -Closing the launcher app with virtual X button will now save the settings. SCRIPTS: -Fixed Tio's pathfinding in Warehouse District if you talked to Lilly in Scumlands then went through Topo Tracks. RESOURCES: -Added d3d9.dll to game folder, which reportedly fixes a black screen issue that some people had. ---------------- | UPDATE 14.5 | ---------------- SOURCE CODE: -Added Minimal HUD option instead of Temporarily Hide HUD option (to run smoother on Deck). -Volume and game speed are now saved in Settings.ini, not saved with character. -HUD setting no longer resets when opening main menu with ESC. -Added close button to Launcher app (for Steam Deck). -Added new HUD Mode option to Launcher app. RESOURCES: -Added F1, F2, F3, and F6 keys to default Steam Deck controls. STORY FILES: (requires starting a new game) -(NIGHTMARE) Fixed bug from last patch where Zac disappeared from NIGHTMARE story. ---------------- | UPDATE 14.4 | ---------------- SOURCE CODE: -Fixed bug where automatic item descriptions would repeat if you find more than 100 kinds of items. -You can now set "react" and "reactUp" commands to "all" to change reaction of all factions. SCRIPTS: -Fixed bug where Carmen's party dialogue variable would change in leaf get script (deleted leafGet.bsl). -Updated description of Tesla Weapons ability (Tesla Pistol requires 2 capacitors). -Fixed spelling of "Phoenix Flamer" in PANAMA, BATTLES, and NIGHTMARE scripts. RESOURCES: -Updated Builder's Manual (fixed mistakes with "all" parameter in a few command descriptions). -Updated Default Steam Deck controls. STORY FILES: (requires starting a new game) -Fixed spelling of "Phoenix Flamer" in PANAMA, BATTLES, and NIGHTMARE story files. ---------------- | UPDATE 14.3 | ---------------- SOURCE CODE: -Updated launcher app with W+S scroll hotkeys (for Steam Deck compatibility). SCRIPTS: -Fixed bug with Scavenger ability in Toxic Caves (should be "The Toxic Caves", thanks to Trollface). -Fixed bug on Oil Platform map with destroying SIMDA Relay to change Neuro Demon faction (thanks to Trollface). -(PANAMA) Roadkill no longer sells fuel cells in PANAMA DLC since he gives quest to find one (thanks to Chumbawumba). -(PANAMA) Fixed bug where entire party would turn on you if Bella defects in PANAMA (thanks to Chumbawumba). -(BATTLES) Added more demon spawns to Mabel's Ascension map in BATTLES DLC. STORY FILES: (requires starting a new game) -(BATTLES) Added Phoenix Flamer to Mabel's Ascension map in BATTLES DLC. -(BATTLES) Removed Gao's eyeball from plantation map in BATTLES DLC (thanks to Chumbawumba). ---------------- | UPDATE 14.2C | ---------------- SOURCE CODE: -Fixed MAJOR bug where inventory counts would screw up when arranging items in character screen. -New script command: "gameover" (go to gameover screen without killing player). SCRIPTS: -Abyssal Gate voodoo spell can now summon Arachno Demons. -(BATTLES) Replaced boat use script so player can't use rowboat during BATTLES DLC. ---------------- | UPDATE 14.2 | ---------------- SOURCE CODE: -Added sound for falling to death (fallDie.wav). -New temp script command: "noSound" (disable all sounds except HUD sounds). -Upgrading skills with no trainer now caps Vitality and Willpower at 60 (not 99). SCRIPTS: -Updated description of Loavision status effect. -Ricardo no longer barks to defend his brewery if it is destroyed. -Fixed HUGE bug from v14.0 where Ricardo's dialogue would reset whenever you threw knife/grenade. -New giantMushroom scripts (usable object) completely heals and recharges you once, and grants Loavision. -Replaced Silencers with Woodcraft in DEFAULT globals script for modders (now only OAXACA has Silencers ability). -(NIGHTMARE) Replaced translation minigame words for NIGHTMARE DLC. -(BATTLES) New dialogue for Mabel, Osito, and Manik in BATTLES DLC. -(BATTLES) Fixed bug when asking Osito for training in BATTLES DLC. -(BATTLES) Fixed faction names in BATTLES Water Hole map. RESOURCES: -New achievement: Mabel's Ascension. -New textures: organicD, organicE, organicF. -New objects: demonPillar, demonPillar2, demonPillar3, giantMushroom. -Updated Builder's Manual: Default Sounds, Temp Commands. STORY FILES: (requires starting a new game) -(BATTLES) New challenge map in BATTLES DLC: Mabel's Ascension. ---------------- | UPDATE 14.1 | ---------------- SOURCE CODE: -Gravity modifier now has a much lower impact on movement speed. -New script command: "aiTargetParty" (targets random party member). -Fixed crashing bug when there were over 20 saves or stories in the game folder (for real this time). -Possibly fixed extremely rare bug when teleporting party inventory? RESOURCES: -Fixed "space" skybox for modders (thanks to JacketAU). -Replaced blood anims and bloody textures with 5nakey's improvements. -Moved unused assets from EXTRAS DLC to main DEFAULT folder. -Added new terrain image for moon surface: "moon". -Updated Builder's Manual and credits. ---------------- | UPDATE 14.0 | ---------------- SOURCE CODE: -New script command to change gravity: "gravityMod" (0% to 1000%, default 100%). -Included Gravity Modifier and Death Script settings in GUI World Editor (F1). -You can now reload broken guns to use as ammo storage. SCRIPTS: -Fixed bug with temp Strength bonus if you have max Strength when throwing knives, glaives, and grenades. -(NIGHTMARE) Rats that carry disease now spawn after major battles in NIGHTMARE (4 times). RESOURCES: -Updated Builder's Manual. STORY FILES: (requires starting a new game) -(NIGHTMARE) Added more bamboo, gutpetal flowers, liquid nitrogen, chupacabras, and widow demons to NIGHTMARE maps. ---------------- | UPDATE 13.9 | ---------------- SOURCE CODE: -You can now arrange inventory items in the character screen with left/right arrow buttons. -Reloading now always tries to extract ammo from other weapons before using an entire magazine. -New script command: "goto" (go to given label line ending with a colon, for organizing scripts). -You can now set script variables to several in-game values such as money, faction respect, etc. (see Builder's Manual). -You can now set in-game values like faction respect to script variable values (see Builder's Manual). -Script command "targType" can also be used instead of "targetType" (both now acceptable syntax). SCRIPTS: -Corrected misspelling of "apocalypse" in the Voodoo tome translation minigame (and a couple other typos). -Fixed bug where you could train all skills to max at Ozee on Polyphonic after he gives you key. RESOURCES: -Updated Builder's Manual. ---------------- | UPDATE 13.8 | ---------------- SOURCE CODE: -New script command: "deathScript" (set script to run on player's death, instead of going to gameover). SCRIPTS: -Master Techie ability now displays a dialogue window after repairing Sabotaged Androids. -(NIGHTMARE) Fixed faction of Arachno Demon spawns in finale map. RESOURCES: -Updated Builder's Manual. -(EXTRAS) Removed difficulty selection from PANZY character creation (now always Wimpy). STORY FILES: (requires starting a new game) -Changed Android to Sabotaged Android in FORTRESS challenge map (now requires 50 Hardware as well as Software). -Fixed inconsistency in Lawbringer 44 damage (default damage should always be 14 before upgrades). -(NIGHTMARE) Fixed faction of Widow Demon in finale map. -(NIGHTMARE) Fixed voodoo sound in NIGHTMARE scripts. ---------------- | UPDATE 13.7 | ---------------- SOURCE CODE: -You can now use the "all" parameter for the "resist" command to set resistance to all 7 damage types. RESOURCES: -Updated Builder's Manual (moved "resist" command from sentient object section to basic object section). -Fixed Bartender's dialogue in FORTRESS (no longer says you're in Pochutla), removed outfits in FORTRESS. -(NIGHTMARE) Included Sub, Manhole, and Junebug folders in DEFAULT assets, fixing major bugs in NIGHTMARE story from v13.6. -(EXTRAS) Included BRIGAND - PANZY story+assets in EXTRAS DLC (easier version of main story, no Steam achievements). -(BATTLES) Improved Ballistic's dialogue in Watering Hole challenge map. STORY FILES: (requires starting a new game) -Disabled Android in FORTRESS is now usable type, so player can read description. -(PANAMA) Changed cliffs near chemical storage in Deep Canal so player can't jump over and skip to Lago Miraflores. ---------------- | UPDATE 13.6 | ---------------- SOURCE CODE: -If a 3D sound fails to load, game will no longer crash. -New possible sentient animations: misc, misc2, misc3 (played with the "task" script command). -When sentients with no grip limb use items on the ground, attack animation now plays (hounds eating meat, etc.). -New script commands: "xDestChange", etc. to set destination relative to current position (for random movement in AI scripts). -"If_sentientNear" boolean now ignores objects with the same name. SCRIPTS: -New object scripts for rat (creature you can kill for meat or possess with voodoo). -New object scripts for demonEgg (item you can throw to spawn a friendly arachno demon). -New object scripts for demonArach (jump attack), and demonWidow (spawn arachnids, poison). -Hooker dialogue now displays player's jink (for 5 jink healing smooches, now also improves Charisma). -Fixed Boris dialogue bug when he gives you the shop deed and your inventory is full (deed appeared somewhere else). -Updated Fearomone script so that Rekindled Ghouls, Neuro Demons, and Widow Demons are also now immune. -Updated Eyes of the Beast script so you can possess arachno demons and rats now as well. -(NIGHTMARE) Aracho Demons now spawn at night in some areas after certain chapters. -(NIGHTMARE) Fixed tons of script bugs in the Spanish translation. RESOURCES: -New creature: rat. -New item: demonEgg. -New demons: demonArach, demonWidow. -Added modding license to Docs folder. -Added carved clue to McVannon's desk texture (oldDesk.dds). -Removed a ton of redundant model files from story assets (X and DBO files are now only in DEFAULT assets). STORY FILES: (requires starting a new game) -(NIGHTMARE) Added rats, widow demons, arachno demons, demon eggs, and new book to NIGHTMARE story. ---------------- | UPDATE 13.5 | ---------------- SOURCE CODE: -Fixed target window closing animation, fixed world targeting editor info bug. -Fixed inventory tutorial popping up twice in prologue (one saying you can only carry 8 items). -You can no longer use abilities underwater. SCRIPTS: -Medkits and most abilities can no longer be used while swimming. -Fixed bug where Carmen would keep turning hostile if UBNS is hostile in Ch.8 after recruiting her with Born Leader. -Prevented going north from Freeway 200 during flood in Ch.8 (possible to get stuck on wrong side with no medkits). -Increased skills of Ozee and UB Elite in init scripts for all stories so they can use all their abilities. -(PANAMA) Fixed bug where dismissing Mabel from the party made her wait in Gamboa instead of outside tunnels. -(BATTLES) You can now use Born Leader to recruit Osito for free in dialogue in BATTLES DLC. STORY FILES: (requires starting a new game) -Increased skills of Ozee and UB Elite in all story files. -Changed polycollision of cave wall in Toxic Caves so player can't get stuck in underground river. -Moved loose dirt up in Broken Tooth Pass so you can't target tome through it, fixed nearby rock collision. -Moved grenade atop McVannon's dresser on the Polyphonic so that it's in reach. ---------------- | UPDATE 13.4 | ---------------- SOURCE CODE: -Improved framerate by streamlining HUD text plugin commands. -HUD now shows while zoomed in with scope, exit message now shows in top right corner. -Removed "HUD hidden" text while HUD is hidden. RESOURCES: -(PANAMA) Removed redundant voice acting outtakes to EXTRAS DLC "Stuff" folder (saved 40mb). -Fixed default Steam Deck controls. ---------------- | UPDATE 13.3 | ---------------- SOURCE CODE: -Sentients with no grip limb (no inventory, like hounds) will now immediately use items (like meat) if targeted in scripts. -Fixed "if_itemNear" boolean to ignore objects with tag "coin" or "money". SCRIPTS: -Fixed Leon dialogue and healing side quest in Ch.5. -Fixed black juice damage resistance (changed outdated "blunt"+"pierce" damage with "melee"+"bullet"). -(NIGHTMARE) Fixed script bug in NIGHTMARE where Fingers wouldn't leave the Scumlands when Lilly dies. -(NIGHTMARE) Hounds and demons now eat nearby meat/fish on the ground (up to 300 units away). -(NIGHTMARE) Implemented AI picking up items in the Spanish translation of NIGHTMARE DLC. -(NIGHTMARE) Decreased distance for ghouls to pick up items from 300 to 50. RESOURCES: -Set default Steam Deck control configuration in Steamworks. -(EXTRAS) Added new objects, textures, and skybox to EXTRAS assets for modders. STORY FILES: (requires starting a new game) -(BATTLES) Corrected some cliff+ground terrain in Panama Farms BATTLES map. ---------------- | UPDATE 13.2 | ---------------- SOURCE CODE: -Fixed bug where some variables wouldn't reset when loading new objects. -Fixed bug with spawning sentients beneath terrain elevation and then using the "give" command. -Fixed bug with "if_objNear" command so that it no longer selects objects in a character's inventory. -Fixed bug with "if_objNear" and similar booleans where last object was not saved for "pickLast" command. -Fixed bug where sentient objects wouldn't get targeted obtainables if they didn't have a weapon equipped. -New script boolean: "if_itemNear" (test if useful unowned item is nearby, ignore objects with targetType=none). -New script boolean: "if_haveSpace" (test if object has an empty slot in inventory). -New script command: "aiTargetLast" (target previously-selected object). -ESC key will now automatically choose "No" choice in windows. SCRIPTS: -New option to kiss hookers for 5 jink to heal 5 points (not in NIGHTMARE). -Fixed Recruit Soldiers ability script in DEFAULT assets, removed from other asset folders (now adjusts object name). -Fixed script bug where Subz Juicers and Fluffy weren't abandoning party before gauntlets (teamLeaves2.bsl). -Added failure message when not targeting a Hooker for Lady's Man ability. -(NIGHTMARE) Some AI scripts now get useful items on the ground. -(BATTLES) Fixed FarmAI script for 4th BATTLES map. RESOURCES: -Updated Builder's Manual. STORY FILES: (requires starting a new game) -(BATTLES) Added a hooker and another bed (behind Osito's house) to the Fire in the Water Hole challenge map. ---------------- | UPDATE 13.1 | ---------------- SOURCE CODE: -New command: "snow" (creates snow weather effect, not used in main stories). -"AITargetName" script command is now ignored if object is already targeting an object of the given name. SCRIPTS: -Master Techie ability can now fix "Sabotaged Androids" (used in BATTLES DLC). -Removed Bartender dialogue about infinite Baroque weapon recharge stations (outdated hint). -(PANAMA) Fixed use script for Cyber Demon in Ciudad del Saber, improved some Cooper dialogue. -(PANAMA) Decreased lifespan of restless loa by waterfall from 10 to 8 (Possessed status effect). -(PANAMA) Map script for farms now removed restless loa during daytime (instead of just AI scripts). -(BATTLES) Fixed script bug that prevented objectives from being set. RESOURCES: -(PANAMA) Replaced Jungle.mp3 track (Kevin MacLeod) with original music from Sonic Kitchen. -(BATTLES) Four new original tracks for BATTLES maps (thanks to Daniel Estay and Sonic Kitchen, 2 still unused). -New characters for modding: Borrador, Manik (thanks to giwake, used in new BATTLES map). -Updated credits, copyright dates, and Builder's Manual. STORY FILES: (requires starting a new game) -(BATTLES) Added new map to BATTLES DLC: Fire in the Water Hole. -(PANAMA) Updated Panama Farms map a little bit (interior collision in Osito's house, cig vendor, new blocked exits). ---------------- | UPDATE 13.0 | ---------------- SOURCE CODE: -New command: "waterGhost" to make water level transparent. -Setting effect infravision to 2 lets player see through walls (for modders, not used in main stories). -Setting object flying to 2 disables up/down camera bobbing. SCRIPTS: -Added new status effect: Loavision (allows you to see baddies through walls, not used in main stories). -Teammates no longer open alloy doors on collision (prevents skipping Ch.2 screen by shoving team through door). RESOURCES: -Changed bean can label to Spanish (frijoles magicos). -Added special title screens to the 3 DLCs. -Updated Builder's Manual. STORY FILES: (requires starting a new game) -(DEMO) Updated Demo story file (you can now safely copy demo characters to the full game, I think). ---------------- | UPDATE 12.9 | ---------------- SOURCE CODE: -"Damage" command now cancels source object if source and target are both player faction (fixes starvation damage bug). SCRIPTS: -Fixed Acidic Corrosion causing Ricardo's dialogue to reset. -Fixed bug where Ramirez would crap out when you try to buy radiation pills. -(NIGHTMARE) Fixed fishing rod script in NIGHTMARE story that caused Ricardo's dialogue to reset. RESOURCES: -Improved 2D bubbles.bmp animation (holding breath). ---------------- | UPDATE 12.8 | ---------------- SOURCE CODE: -New script command: "copyMapFrom" (to copy map from a different story file). -Fixed bug where rocket launchers would make a bullet tracer when used by baddies. -If shoot command is set to 1, sentient object will now instantly turn to face target. SCRIPTS: -Fixed bug where using Man's Best Friend ability would reset Ricardo's dialogue. -Fixed bug where Tio would disappear from party in Pochutla Markets late in game. -Teammates no longer drop inventory at the end of Ch.8 (before going to Polyphonic). -Teammates no longer leave the party in Beneath the Ruins map after it's cleared (Ch.8). RESOURCES: -Fixed building5.DBO UV mapping (thanks to Smashzone). -Updated Builder's Manual. ---------------- | UPDATE 12.7 | ---------------- SOURCE CODE: -New virtual keyboard in input windows for Steam Deck. -Stories are now auto-sorted so that official stories come first. -Abilities are now auto-sorted by required skill (so modders can smoothly add abilities). -Cursor no longer locks in loading screen, minigames, etc. (only locks when game is running unpaused). -Added Player's Manual and Builder's Manual to settings menu, disabled in Exclusive Mode (web link also disabled). -Allowed one more line to ability list in character info screen before it gets cut off. -Fixed a couple bugs with F1 editor: raise/lower terrain and rotate object (x10). -Fixed ground slide collision for flying objects. -Added sound effect when you get skill points. SCRIPTS: -Ramirez now sells radiation pills. -Fixed bug where Ricardo wouldn't initiate target practice if you bought Thumper SMG or Enforcer 30-Cal. -Demolition Man ability now lets you produce Hex Rockets using the ability itself (not just using Produce Rockets). -Fixed bug with Hex Charges where they would explode instantly or in the wrong location. -Hex Charges now automatically decrease faction respect in scripts if anyone is hit. -(PANAMA) Fixed bug where Hutch wouldn't disappear from Culebra cut after Chapter 2. -(BATTLES) Fixed objectives list for BATTLES maps. RESOURCES: -Added keyboard images to the HUD folder. -Updated Builder's Manual. ---------------- | UPDATE 12.6 | ---------------- SOURCE CODE: -Fixed MAJOR bug with dice minigame from a few patches ago where player would always win jink. -Fixed bug where game would crash when throwing a spear point blank at stone or metal objects. -Fixed bug where player could change target's equipment if they use Analyze Opponent on them. -Fixed bug where you couldn't save more than 10 story or save files (now 20). SCRIPTS: -Fixed bug where Night Prowler ability wasn't working in the Topo Tracks. STORY FILES: (requires starting a new game) -Fixed Crow 10mm held by ghoul in Toxic Caves which dealt 20 damage for some reason. RESOURCES: -Reformatted Logo.mp3 to work on certain Linux systems. ---------------- | UPDATE 12.5 | ---------------- SOURCE CODE: -Decreased AI darkness range by 200. -"NewStory" command now calls the globals script. -Fixed bug where opening manuals in the F1 world editor wasn't working. -Fixed bug where new R-Click object adjuster tool in World Editor wasn't updating object collision. -"DeusEx" god mode command now sets flying and aquatic to 1 as well. RESOURCES: -(EXTRAS) Added 15 tutorial videos for the world editor to the Stuff folder in EXTRAS DLC. ---------------- | UPDATE 12.4 | ---------------- SOURCE CODE: -Added script command: "deusEx" to max out a sentient object's skills, abilities, and resistances. -Fixed broken attack code for very short attackers (currently only skeleton arms). -Fixed menu messages when changing game speed. RESOURCES: -SkeletonArms now spawn higher on the Y axis in INI script and have 50 Stealth (plus a face image). -Updated object and added use script: vendorCig. -New object and icon: cigs. -New face: skeletonArm. STORY FILES: (requires starting a new game) -(NIGHTMARE) Updated cigarette vendor scripts and placed a couple more in NIGHTMARE and NIGHTMARE (ES) story files. ---------------- | UPDATE 12.3 | ---------------- SOURCE CODE: -Added slider option to world editor for position, angle, and scale (menu option in F1 editor, R-Click in F2 editor). -New logo music track with coyote overlay. SCRIPTS: -Fixed major hunger problem with main character while controlling other party members in all stories. -Fixed error message when playing insanity sound in bed script. -Fixed sound effects with Bone Blast spell, now insta-kills skeleton arms. -Removed lots of "YO!" messages in scripts that were left over from old debugging. -(BATTLES) Removed armor from Rains Through Roof's shop at Junkfort (fucked up player skin). RESOURCES: -New music: logo.mp3. -(EXTRAS) Added new HUD compass for axis directions. ---------------- | UPDATE 12.2 | ---------------- SOURCE CODE: -Fixed 1600x1200 resolution interface. -2D anims no longer retain parent objects from previous anims if they weren't aligned with a faction (resulted in weird messages). -Improved rain effects on "smooth" game speed. SCRIPTS: -Master Techie ability can now repair Androids. -Added new Junk Fort ending slide if you bring peace but also kill Uncle Bob. -Fixed some Lilly dialogue where she talks about the Bartender being alive after he's dead. ---------------- | UPDATE 12.1 | ---------------- SOURCE CODE: -Added target object tag to F2 world editor window (not just name). -Fixed bug from last patch with hi-res screen overlays (scope, mask, etc.). -Fixed other minor problems with new resolutions (credits, message length, etc.). SCRIPTS: -Smoking coca leaves in a pipe now recharges 20 meta. -Dr. Lee now automatically cancels target on SIMDA relay. -Increased power of Acidic Corrosion voodoo spell, decreased self-damage with higher Voodoo. -(PANAMA) Fixed screen background disappearing during PANAMA character creation. -(PANAMA) Fixed bug where Cooper wouldn't drop comm if killed after learning Ozee's frequency. -(NIGHTMARE) Changed Maman's Favor ability name back to Eleggua's Favor. RESOURCES: -Converted crowbar, column, smokingPipe, fishingRod, and skeletonArm X models to DBO models for Linux compatibility. -(PANAMA) Copied main character scripts to PANAMA assets folder, left simplified scripts in the DEFAULT assets folder. ---------------- | UPDATE 12.0 | ---------------- SOURCE CODE: -Updated Brigand Launcher program: added Exclusive Mode, web link, lots of resolution options. -Once again included Exclusive Mode in the launcher, which has a crisper picture but crashes when minimized. -Capped framerate while loading maps so it doesn't run at 3000 FPS and crash in Exclusive mode on some computers. -Fixed exitfunction commands in code that may have caused rare problems on some computers. -Added advice window when player tries to overwrite main stories in world editor. -Changed launch warning to "MAKE SURE anti-virus programs are disabled." SCRIPTS: -Changed confusing Laughing Coyote dialogue in Ch.2 about the "underground" (outdated, player can now also go through Scumlands). ---------------- | UPDATE 11.9 | ---------------- SOURCE CODE: -New option to visit laughingcoyote.net in Main Menu Settings. -Changing teammate in character screen now changes teammate in game (same as changing inventory). -Added suggestion in World Editor when trying to overwrite BRIGAND - OAXACA story to change name, copy assets folder, etc. RESOURCES: -Replaced poison/breath sound effect. -(EXTRAS) Added Brigand Modding Guide.rtf to Docs folder in EXTRAS DLC. ---------------- | UPDATE 11.8 | ---------------- SOURCE CODE: -You can now change teammates and equipment in the Character Info screen with the mouse. -Fixed bug where "resetStats" and "resetVars" wouldn't work when called in other scripts. -Fixed bug where you would use yourself if pressing SHIFT while attacking with melee weapons. -Made max Meta requirements more clear when unlocking abilities. SCRIPTS: -Ramirez INIT script now has 50 Agility (for training). -(PANAMA) Made Hutch immune to bullets before Chapter 4. -(PANAMA) Changed objective text in SQUIRREL story to accomodate players who didn't talk to Whooper. STORY FILES: (requires starting a new game) -Ramirez now has 50 Agility in story file for OAXACA and NIGHTMARE. ---------------- | UPDATE 11.7 | ---------------- SOURCE CODE: -Increased all font size options by 1 point (I think, inconsistent on different computers). -Added new script command: "factionAll" to change faction of all non-sentient objects from first string to second string. -Added message in World Editor welcome message to say users can sell their custom stories online. -Added message in key settings telling player to hold jump key to jump longer. RESOURCES: -Updated Builder's Manual. SCRIPTS: -Fixed terminal hacking script for FORTRESS story. -Fixed dialogue with Running Feet and Jose after Pochutla siege is over (added new ASK keyword). -All non-sentient objects in Pochutla and Loma Larga now change factions after the siege of Pochutla (using new command). -Player is now forbidden from using beds on the plantation when it is on fire (don't TOUCH ME I'm a real live wire). -Adjusted Humvee destination on South of Pochutla map a bit so it's not over a cactus. -BATTLES: Added terminal hacking script for Loma Larga map in BATTLES DLC, included a couple emails. STORY FILES: (requires starting a new game) -(BATTLES) Placed some more resources in the Creeper's Hunt challenge map. ---------------- | UPDATE 11.6 | ---------------- SOURCE CODE: -Player now accelerates slightly when starting to move to make movement look a little smoother. SCRIPTS: -When teammates leave the party, they now ask if you want them to drop their inventory first. -Improved one gravestone epitaph on plantation, as well as some dialogue. ---------------- | UPDATE 11.5 | ---------------- SOURCE CODE: -Fixed minor problem with changing HUD font size, fixed default HUD font size. -Pressing ESC key during windows will automatically choose options ending with "(Cancel)", "(Continue)", "(Done)", or "(Back)". -Added extra line for ability list in character info screen. SCRIPTS: -Fixed problem with Laughing Coyote gaining new abilities at the end of chapters: Pharmaceuticals, Stimulants, Speed Strike. -Changed "Blunt" damage type in some scripts to "Melee" (didn't affect anything because it's damage type#0). -(PANAMA) Fixed missing Mabel dialogue with Lady's Man ability (doubled point reward). -(BATTLES) Game now auto-saves after character creation in BATTLES DLC. -Improved a gravestone epitaph. ---------------- | UPDATE 11.4 | ---------------- SCRIPTS: -Fixed pump switches on Oil Platform so they can't be triggered from outside the shaft (checks player position). RESOURCES: -Deleted lots of redundant model files (X and DBO) from the story folders, because they already exist in the DEFAULT assets folder. STORY FILES: (requires starting a new game) -Fixed accidental shortcut from Mad Dog Gorge to Scumlands (which would break the story). ---------------- | UPDATE 11.3 | ---------------- SCRIPTS: -Fixed bug where you can save Junebug in Pochutla apartments. -Fixed bug where you can kill McVannon in the Beneath the Ruins map. -Fixed bug with android on SIMDA Relay island not having the HUD overlay while being controlled. ---------------- | UPDATE 11.2 | ---------------- SCRIPTS: -Made it impossible to extract Junebug from the sewers if you killed Garcia (soft-locking the game). -Fixed bug where killing Ozee while controlling a character other than main player and setting off H-bomb. -Fixed teamLeaves2.bsl script so that all unnamed party members leave even if you are controlling them. -Killing Running Feet after Ch.5 no longer makes everyone hostile (in case you want to raid Junk Fort). -Jimmy's objective now gets erased when he dies. -Fixed some inconsistent dialogue with Jose. -Junebug's final quest fix. ---------------- | UPDATE 11.1 | ---------------- SOURCE CODE: -New script command: "if_savegames" to prevent overwriting existing characters. -Default font size is now "mid" instead of "small". RESOURCES: -Updated Builder's Manual. SCRIPTS: -Updated "createChar" scripts in all stories to prevent overwriting characters. ---------------- | UPDATE 11.0 | ---------------- SOURCE CODE: -Added framerate option to Brigand Launcher, updated launcher text and launch messages. -Made gamespeed/framerate option descriptions more clear in settings menu. -Updated copyright year for the final time (hopefully). SCRIPTS: -(PANAMA) Fixed bug where player wouldn't get sniped by Hutch swimming down the canal prematurely. -(PANAMA) Fixed bug with getting the full 3/3 perfect ending in PANAMA DLC. -(PANAMA) Fire Loa now only spawn after you accept the quest from Cherub. -Fixed a typo or two I think (fuck you). ---------------- | UPDATE 10.9 | ---------------- SOURCE CODE: -Fixed character screen showing skill modifiers for other characters if player has status effects (diseased, etc.). -Added "tiny" HUD font size option. SCRIPTS: -Increased Cribber Vitality in INI script, so you don't insta-kill the one on the Polyphonic with high Strength. -(PANAMA) Objective to kill Yalo now erased when Cooper dies. STORY FILES: (requires starting a new game) -Increased Cribber Vitality in story file. -Put antiviral pills in Polyphonic cell. -(BATTLES) Replaced ITIC Cribber with Expert Cribber on plantation battle (trains Software up to 40). ---------------- | UPDATE 10.8 | ---------------- SOURCE CODE: -Fixed Steam achievements problem (I think). -Changed High Performance setting to HUD Font Size setting (small, mid, large). SCRIPTS: -(BATTLES) Fixed bug where Cooper would not disappear after initial dialogue on plantation. -(BATTLES) Players starts with machete instead of axe in Loma Larga battle. STORY FILES: (requires starting a new game) -(BATTLES) Added a couple medkits in a crate at the start of Loma Larga battle. ---------------- | UPDATE 10.7 | ---------------- SCRIPTS: -Fixed bug where some basic Steam achievements wouldn't unlock in Panama. -Added Enforcer to Thunder's shop in DEFAULT assets, as well as training. -Fixed some basic default conversation scripts of characters in DEFAULT assets folder. -Increased Vitality and Agility of the Creeper, now awards 5 points on death. -(BATTLES) Added 4 new Steam achievements. RESROUCES: -Added new sound effect: zipper.wav. -Added a face portrait for the Creeper. -Added new alternate bed texture (dirty): bed3B.png. -(BATTLES) Added a new assets folder for BATTLES DLC. STORY FILES: (requires starting a new game) -Changed initial reactions so there are no hostile messages on starting new game. -(NIGHTMARE) Added sound effects for when the Creeper appears on the map. -(BATTLES) Added a new story file for BATTLES DLC. ---------------- | UPDATE 10.6 | ---------------- SOURCE CODE: -Removed script command "moneyMax" (max is now always 9999) -Added new script command: "headshotBonus" (default x2, but max is x100). -Fixed "Press ESC to Exit" text overlap problem in world editor while looking at an object. SCRIPTS: -You now have the option in the sewers to instruct Carmen and LC to wait at the Body Count instead of Junkfort. RESOURCES: -Updated Player's Manual. ---------------- | UPDATE 10.5 | ---------------- SCRIPTS: -Fixed bug where two Tios would spawn in Pochutla Warehouse District. -(PANAMA) Fixed bug where getting the compass would disable sacrificing to Ogun's altar. -(PANAMA) Spawned Skellie arms are now hostile (not Boox tribe). ---------------- | UPDATE 10.4B | ---------------- SOURCE CODE: -Updated demo launcher. SCRIPTS: -Fixed harp sequence on the Polyphonic. -(PANAMA) Fixed infinite Queen Demon respawn. -(PANAMA) Fixed bug where Kalfu juicers would attack you if you kill Cherub (different faction). ---------------- | UPDATE 10.4 | ---------------- SOURCE CODE: -Removed 16-bit color option from launcher, replaced with texture filter option. -Objects with tag "money" now work the same as "coin" objects. -Decreased HUD font size. -(PANAMA) Fixed bug where killing neuro demons during Gleaming Cove raid raised FSP respect instead of Kalfu. SCRIPTS: -Boris now joins you in Chapter 10 if he's still alive, regardless of history. -Gaozhong now attacks you if he sees that you stole his bionic eye. -(PANAMA) Added a couple of Queen Demon spawns in PANAMA DLC. STORY FILES: (requires starting a new game) -Added an invisible wall in South of Pochutla map to stop player from jumping fence. ---------------- | UPDATE 10.3 | ---------------- SOURCE CODE: -Throwing weapons at cement or metal materials will break the weapon (used to work, then stopped, then fixed). -Quick fix that automatically sets party members to type sentient (hopefully fixing a bug I was never able to recreate). -Setting a sentient object to normal will automatically stop animation and destination. -Fixed bug where character screen would lock up half the time on "smooth" game speed. SCRIPTS: -(PANAMA) Rescuing pirates on Kalfu Farms from carrion demons now grants 3 skill points and +10% respect. -(PANAMA) Fixed bug where android would still move without animations in Lago Miraflores after being disabled. -(NIGHTMARE) Fixed Throw Weapon bug causing Strength to increase permanently (leftover throw toggle that I abandoned). -(NIGHTMARE) Fixed accidental Spanish translations in English version of NIGHTMARE. ---------------- | UPDATE 10.2 | ---------------- SOURCE CODE: -Throwing weapons with charges (like poison weapons) now decreases the charges. SCRIPTS: -Fixed story-breaking bug if you go Scumlands route, kill Lilly, and leave your key with a party member that leaves you. -(PANAMA) Explained more in Bella's dialogue as to why Cooper opened the gates for you and not her. -(SQUIRREL) Fixed script problem where Yalo would spawn multiple times after defending the island in the SQUIRREL story. RESOURCES: -Moved Player's Manual, Builder's Manual, Updates, and Credits docs to a documents folder. -Added new demon, demonQueen, which spawns at random times at night in the NIGHTMARE DLC. -(FORTRESS) Changed player skin for FORTRESS story because he's supposed to be a different characters than the OAXACA story. -(EXTRAS) Added artwork from Okazzaa (@Okazzaa on Twitter). STORY FILES: (requires starting a new game) -(NIGHTMARE) Added new object: demonQueen. ---------------- | UPDATE 10.1 | ---------------- SOURCE CODE: -If world editor is off, F1-F4 selects party members, and F5 cycles through party orders. Hide HUD changed to F6. -Actually fixed slope sliding bug this time (major mysterious cause of story-breaking bugs before). RESOURCES: -(EXTRAS) Added Straginsky's artwork to COMMUNITY pack (https://straginski.newgrounds.com/) STORY FILES: (requires starting a new game) -(PANAMA) Added collision boxes inside the polycollision buildings in Ciudad del Saber to prevent team auto-regroup clipping. ---------------- | UPDATE 10.0 | ---------------- SOURCE CODE: -Fixed max saves from 10 to 20 in script commands. -Fixed slope sliding problem that let player jump over walls that shouldn't be jumped (maybe). -Added new script command: "disableRegroup" to disable auto team regrouping (reset automatically when map changes). SCRIPTS: -Automatic team regroup is disabled in Pochulta Warehouses before Ch. 4 (to prevent teleporting into the city). -Blocked shortcut back to Topo Tracks from Jungle Ruins with a boulder starting in Ch. 8. -Angela's death now cancels 2 objectives. -Improved some dialogue (Cooper and Maria). RESOURCES: -Added a new unused object for modders: buildBlock (along with 10 skins). STORY FILES: (requires starting a new game) -Fixed some cliffs outside Pochutla Market and South of Pochutla maps. -Fixed some cliffs in Freeway 175 hills to prevent player for shortcutting to the Toxic Caves. -Fixed some cliffs and boulders in Scumlands, Mad Dog Gorge, and Broken Tooth Pass to prevent shortcutting. ---------------- | UPDATE 9.9 | ---------------- SOURCE CODE: -Fixed F4 hiding/showing HUD outside editor mode, compass now also hidden. SCRIPTS: -Leon no longer auto-talks to you if he is hostile (can't give him conspiracy intell). -Fixed problem with Tio scripts in Broken Tooth Pass if player kills Ricardo too early (now auto-teleports to temple). -Ballistic no longer disappears in Ch. 5 at Isla Darien. RESOURCES: -Officer Cortez voice files and one Ballistic voice file are now 50% louder. -Replaced a lot of sounds that may have been copyrighted. STORY FILES: (requires starting a new game) -(PANAMA) Added two compasses to the world (one in Gamboa, one in the farms). -(PANAMA/NIGHTMARE) Some bear traps were not type "usable" so player couldn't disarm them safely (fixed now). ---------------- | UPDATE 9.8 | ---------------- SCRIPTS: -Made a separate script file called teamLeaves2.bsl for when nameless teammates leave your team in OAXACA (Ch. 2, etc.). -Main party members now leave in Ch. 2 automatically, no matter if they are in line of sight of player (instant close up dialogue). -Added "Slender" as an ask keyword for lots of characters, suggesting that the player should kill him (he wasn't a keyword at all before). -Fingers now leaves a corpse in the Scumlands if the alternative Toxic Caves route is taken in Chapter 2. -(PANAMA) Player can no longer upgrade teammates' skills at Cherub's initial dialogue in the Hungry Jungle. -(PANAMA) Bella/Cooper argument about grinding teeth now only happens after Cooper joins the team. -(PANAMA/NIGHTMARE) Updated the Woodcraft description in globals.bsl, now warning that creating a fine spear costs 5 jink. -(NIGHTMARE) Shrouded Cove can now be unlocked in dialogue with Tio and LC (as well as Maria). ---------------- | UPDATE 9.7 | ---------------- SOURCE CODE: -Doubled max amount of saves and stories in the main menu (from 10 to 20). -"if_objCount" script boolean no longer counts party members (to make completing kill objectives more simple). SCRIPTS: -Fish Business objective is now erased if Slender dies. -Opening the Bridge Door on the Polyphonic now stops all combat, giving the player a chance to make a first move. -(PANAMA) Updated Samuel's dialogue in Chapter 2 (objectives cancelled). STORY FILES: (requires starting a new game) -(PANAMA) Fixed problem in Panama Farms and changed "Metal Door" to "Sealed Metal Door" (now requires hacking or explosives). ---------------- | UPDATE 9.6 | ---------------- SOURCE CODE: -Fixed Steam starting options (removed Exclusive Mode and added Player's Manual, Builder's Manual, and these updates). -Added new hotkey to hide/show screen HUD (F4). -Updated notes in Launcher app. SCRIPTS: -Player now spawns behind oil platform in the final chapter to make it easier to hide from sniper (but not in NIGHTMARE). -Silencing pistols now drains pistol ammo instead of replenishing it in all stories. -Decreased price of Sniper ammo in all stories and stores from 50 to 40. -Increased Tsunami P-Rifle damage in all stories from 8 to 10. RESOURCES: -Updated Player's Manual description of medkits (they can't be used 3 times). -(EXTRAS) Added X versions of all models in the Extras/Stuff directory in case people want to edit them for mods. ---------------- | UPDATE 9.5 | ---------------- SOURCE CODE: -Fixed mouse look speed on "smooth" framerate setting. SCRIPTS: -Fixed bug where Rolland would give you an objective in Chapter 6 to talk to Uncle Bob even though you already did it. -Fixed bug where Gomez would have the wrong dialogue after moving to South of Pochutla. -Fixed error message with poison and cursed weapons when you kill a target. -Fixed hacking turret message with Brillo del Sol Apartments terminal, now says 35 in stead of 50 required Software. -(PANAMA) Removed useless functions on Dr. Lee's terminal in the Deep Canal. ---------------- | UPDATE 9.4B | ---------------- SOURCE CODE: -Fixed problem where "smooth" setting would run map script and AI scripts twice as often (day/night cycle, etc.). -Included hi specs warning on "smooth" game speed setting. SCRIPTS: -Killing Mr. Mungo or Pluto before Ch. 9 now fails main objective and disables saving. -Fixed infinite points bug when talking to Fingers in the Scumlands for the first time with Detect Motive. -(PANAMA) Fixed bug where you could get trapped on Isla Darien if you row back to it in Ch. 1 after helping Kalfu Tribe. ---------------- | UPDATE 9.4 | ---------------- SOURCE CODE: -Included new game speed option in Settings, "smooth", to run at 60 FPS with normal game speed. -Removed Brigand Exclusive.exe from game folder (no longer works with new text plugin). SCRIPTS: -Fixed error message in Parasitic Touch script if diseasing target after killing them. -Medkit Mastery ability target type is now set to "none" (passive ability for clarification). -Corrected command for ghoul refugess from "aifaction" to just "faction" (confused with new Warlord Scripting Language). -Updated Escape the Polyphonic objective description to give clue to player about saving the game on the cell bed. RESOURCES: -Updated Player's Manual: "Demon Friend" is now "Ally of Chaos". ---------------- | UPDATE 9.3 | ---------------- SOURCE CODE: -Removed Exclusive Mode from Launcher App (no longer works with latest plugin, couldn't minimize anyway). SCRIPTS: -Skeletons now have a 25% chance to spawn skeleton arms on death, which crawl and attack with minimal damage. -Fixed yet another Tio bug where the player could attack him and make him teleport out of the city, breaking the game. -Added more ask keywords into OAXACA and NIGHTMARE dialogue. -(NIGHTMARE) Added new text: History of Bananas (extra skill point). RESOURCES: -Added new baddie object and texture: skeletonArm. -Updated credits. STORY FILES: (requires starting a new game) -(NIGHTMARE) Added new text: History of Bananas. ---------------- | UPDATE 9.2 | ---------------- SOURCE CODE: -Greatly improved framerate by adding new DBP plugin for HUD text and combining inventory panel into one pic. SCRIPTS: -Added more ask keywords into OAXACA and NIGHTMARE dialogue. RESOURCES: -Combined the 10 inventory squares into a single pic for faster framerate. -(PANAMA) Used Quadrajet's improved Bella animations for holding a gun. STORY FILES: (requires starting a new game) -(PANAMA) Updated Bella's equipment angle for Quadrajet's improved animation. ---------------- | UPDATE 9.1 | ---------------- SOURCE CODE: -Added an "ultra" to game speed (60 FPS). SCRIPTS: -Fixed bug where Fingers would still be in the Scumlands if you kill Lilly. -Marvin now doesn't starve to death in his cell until Chapter 4 now (not Chapter 3). RESOURCES: -(NIGHTMARE) Added missing texture to Spanish translation of NIGHTMARE story (which caused a crash). ---------------- | UPDATE 9.0 | ---------------- SCRIPTS: -Skeletons no longer have a head limb and are immune to headshots in init scripts (melee is more important). -Fixed huge bug where Fine Spears in PANAMA and NIGHTMARE would disappear objects (thanks to TehSnakerer). -Using the fishing rod to catch a fish now grants 1 skill point (thanks to TehSnakerer). -(PANAMA) Fixed bug where killing Cherub would make Kalfu pirates attack the player. -(PANAMA) Fixed bug where player couldn't use the rowboat in Gleaming Cove in Ch. 1. -(PANAMA) Fixed bug with Bella/Ozee final dialogue for 3/3 story points. -(NIGHTMARE) Expanded Spanish translation, fixed some script bugs (thanks to Silver Snake). -(NIGHTMARE) Changed "CaC" damage type in Spanish translation back to "Melee". -(NIGHTMARE) Fixed bug with fishing rod variables. STORY FILES: (requires starting a new game) -Skeletons no longer have head limbs in the story files (immune to headshots). ---------------- | UPDATE 8.9 | ---------------- SOURCE CODE: -Fixed exploit where player could position teammates and jump on their heads to skip over large parts of the game. SCRIPTS: -Corrected loading tip about La Mordida. -Fixed another bug with Family Reunion objective that prevented getting a perfect 10/10 ending. -Fixed bug from the latest patch where Mungo would no longer appear by the Market gate in the Warehouse District. -(PANAMA) Fixed bug where Ballistic would only drop one medkit if your inventory is full for his first objective on Isla Darien. STORY FILES: (requires starting a new game) -(PANAMA) Changed named of Locked Alloy Door in Culebra Cut to Sealed Alloy Door (so player can't waste the key). ---------------- | UPDATE 8.8 | ---------------- SOURCE CODE: -Added option in Settings menu to temporarily hide the HUD until ESC is pressed again. -Decreased minimum mouse speed. SCRIPTS: -Fixed bug with Marvin's job to deliver a note to Ricardo. -Fixed bug where Acidic Corrosion spell wouldn't damage metal objects. -Fixed problem where Mungo would sometimes spawn in Broken Tooth Pass instead of the Warehouse District (maybe). -(NIGHTMARE) Resist Insanity ability now prevents automatic insanity on the Shrouded Cove map. -(NIGHTMARE) Greatly expanded on the Spanish translation story file. -(NIGHTMARE) Fixed Voodoo insanity problems in Spanish version. RESOURCES: -(NIGHTMARE) Added assets for the start of a Spanish translation. STORY FILES: (requires starting a new game) -(NIGHTMARE) Added new story file with the start of a Spanish translation. ---------------- | UPDATE 8.7 | ---------------- SOURCE CODE: -Patched new executables with the 4GB patch (important for framerate). -Possibly fixed the bug where game would occasionally go to windowed mode while loading a map (possibly). -Removed 32 bit EXE (not needed). SCRIPTS: -Fixed bug where you could get the Family Reunion objective again after finishing it. -Fixed bug where the wrong Tio would be deleted in Broken Tooth Pass if you visit map later in game. -Corrected description for Laser Weapons ability (you need the Upgrade Lasers or Master Techie ability to repair laser weapons.) -Corrected description for Confusion effect (doesn't drain meta). -Hunter Ghoul respawns in sewers are now hostile. -No more close up on Gomez if he is busy walking. -Updated description for cinder blocks (require 10 Strength). -(PANAMA) Fixed bug with Samuel's solar panel objective. RESOURCES: -Updated Player's Manual descriptions for Confused effect and Laser Weapons ability. STORY FILES: (requires starting a new game) -Updated descriptions for cinder blocks in all story files. ---------------- | UPDATE 8.6B | ---------------- SCRIPTS: -Increased Charisma requirement from 20 to 30 to charm hostile hounds with Man's Best Friend ability. -Fixed bug where Tio would spawn twice outside the Pochutla Warehouse walls if you go both ways in Chapter 2 (like your mom). -Fixed bug where player could access Pochutla prematurely if he knows the password (now you must hear Mungo's speech and talk to Tio). -Fixed bug where Junebug would train you with maxed out skills after Pochutla seige. -(NIGHTMARE) Removed Silencers ability from character INIT scripts (replaced with Woodcraft). ---------------- | UPDATE 8.6 | ---------------- SCRIPTS: -Fixed bug with the Family Reunion objective. -Fixed team dialogue before the finale (especially Gaozhong). -Run Like Hell now increases Agility by 20 when you have 35 base Agility (instead of 40 base). -Junebug is now automatically poisoned on his final objective if working for UBNS. -Gaozhong's final dialogue before the AARFY finale has been fixed. -(PANAMA) Removed Methane for Cooper objective when he joins the team. -(PANAMA) Fixed bug where Cooper wouldn't leave team in tunnels if you are currently controlling him. -(PANAMA) Added burned skulls to indicate where the fire loa spawn. -(PANAMA) Made map script in Deep Canal safe to edit in Chapter 0. RESOURCES: -Fixed name for the Loa face BMP (used to be called "restless"). -Added a face image for chupacabras. -(NIGHTMARE) Reverted back to old hound textures. STORY FILES: (requires starting a new game) -(PANAMA) Added burned skulls to indicate where the fire loa spawn. -(NIGHTMARE) Added a few more baddies and increase final boss Vitality from 80 to 99. ---------------- | UPDATE 8.5 | ---------------- SCRIPTS: -Fixed bug with friendly hounds leaving your team when you try to control them. -Fixed bug where Security Worm Implant ability could let you kill Junebug prematurely, breaking the story. -Fixed bug where message repeats in Chapter 2 about team leaving (Gao, Carmen, ghouls, hounds). -Fixed bug where you could automatically report Ricardo is dead to Tio starting Chapter 4. -Fixed bug where Leon would accept the Conspiracy Intell while hostile. -Fixed bug where Defecting Scientist objective would not be erased. -Adjusted faction respect changes while dealing with Fingers. -Improved Tsunami P-Rifle slightly. ---------------- | UPDATE 8.4B | ---------------- RESOURCES: -(NIGHTMARE) Added a new baddie called the Chup (thanks to Quadrajet). -(NIGHTMARE) Same as above. -(NIGHTMARE) Repairing the broken rowboat now requires the Woodcraft ability instead of just 5 Hardware. STORY FILES: (requires starting a new game) -(NIGHTMARE) Added a new monster called the Chup in various areas (thanks to Quadrajet). ---------------- | UPDATE 8.4 | ---------------- SOURCE CODE: -(DEMO) Added launcher app for the demo version (no editor mode or windows mode options). SCRIPTS: -(NIGHTMARE) Added a new baddie that appears randomly at night after Ch. 6: The Creeper. -(NIGHTMARE) Player is now forced to choose Badass Mode while playing the NIGHTMARE mod. -(NIGHTMARE) Doubled hunger increase rate in playerChecks.bsl for NIGHTMARE mod. -(NIGHTMARE) Added more lore with Maria's dialogue about Voodoo. -(NIGHTMARE) Zac can now use two Voodoo spells. RESOURCES: -(NIGHTMARE) Added a new baddie that appears randomly at night after Ch. 6: The Creeper. STORY FILES: (requires starting a new game) -(NIGHTMARE) Zac now has two Voodoo spells. ---------------- | UPDATE 8.3 | ---------------- SCRIPTS: -Removed Strength penalty for throwing heavy objects (fixed bugs, improves value of Strength skill). -(NIGHTMARE) Added new dialogue and ways to discover the Shrouded Cove map. -(NIGHTMARE) Fixed bug in Shrouded Cove with the loa summoned by the Kalfu altar. -(NIGHTMARE) Fixed variable issue with the Midnight Toker Steam achievement. STORY FILES: (requires starting a new game) -(NIGHTMARE) Added a few more objects to the Shrouded Cove. ---------------- | UPDATE 8.2 | ---------------- SCRIPTS: -Player can no longer directly control Ghoul Refugees (prevents problem with side objective). -(NIGHTMARE) Insanity now slowly increases in the Shrouded Cove (to a max of 30). -(NIGHTMARE) Added new textures for main characters. RESOURCES: -(NIGHTMARE) Changed textures for lots of the main characters (thanks to Quadrajet). -(PANAMA) Changed texture for final Cyber Demon (thanks to Quadrajet) STORY FILES: (requires starting a new game) -(NIGHTMARE) Added a few more objects to the Shrouded Cove. ---------------- | UPDATE 8.1 | ---------------- SCRIPTS: -Gaozhong now drops both Toxic Caves Key and Scumlands Key if they are in his inventory and you dismiss him. -(NIGHTMARE) Added scripts for DLC called BRIGAND - NIGHTMARE. RESOURCES: -Fixed problem where 2D Anims (like explosion) reverted to a very low resolution. -(NIGHTMARE) Added new textures and objects for DLC called BRIGAND - NIGHTMARE. -(NIGHTMARE) Added two new achievements for the NIGHTMARE DLC. STORY FILES: (requires starting a new game) -(NIGHTMARE) Added new DLC called BRIGAND - NIGHTMARE. ---------------- | UPDATE 8.0B | ---------------- SOURCE CODE: -Added options to open the Player's Manual and Builder's Manual from the F1 World Editor. SCRIPTS: -Added a couple more keywords to the ASK dialogue options. -(FORTRESS) Player gets an additional +10% UBNS respect upon talking to Garcia the first time. RESOURCES: -Improved 2D Anims: "lightBeam.bmp" and "lightBeam2.bmp". ---------------- | UPDATE 8.0 | ---------------- SOURCE CODE: -Updated info on unlocking abilities with insufficient Willpower. SCRIPTS: -Fixed bug where Tio would get stuck on a cliff in Warehouse District. -Fixed bug where Carmen would give you the wrong password on second talk. -Rescuing Lilly no longer locks you into the Elegguan story path. -Fixed bug where Carmen would sometimes duplicate in Ch. 8. -Updated some dialogue with Ricardo's target practice. -Added rifle ammo option for target practice reward. STORY FILES: (requires starting a new game) -Fixed shortcut in Broken Tooth Pass. ---------------- | UPDATE 7.9 | ---------------- SOURCE CODE: -Made "resistBon" BSL command also now work with 0 (to remove resistance bonuses). SCRIPTS: -Fixed huge bug where Leo would continuously talk to you. -Hunger is now slightly more deadly in all stories (Badass Mode only). -Increased Skull Gun projectile radius to the same size as the Tesla Pistol (50), but it still deals less damage. -Player now has resistance bonuses removed before being abducted by the Polyphonic. -(PANAMA) Fixed a bug where Master of Shadows didn't work in Rekindled Tunnels. -(FORTRESS) Added more attackers to the Fortress challenge map. STORY FILES: (requires starting a new game) -Removed a small cliff near the Elegguan Temple outside the sarehouse walls that fucked up Tio's pathfinding. -(FORTRESS) Added a UB Elite Guard and another Heckler Demon to the Fortress challenge map. ---------------- | UPDATE 7.8 | ---------------- SOURCE CODE: -Fixed a weird crash related to equipment. -Included a 32 bit Windows EXE, but you have to launch it manually for now (might not be needed). -Fixed script command: "destroyAll" (no longer destroys something that's already destroyed/dead). SCRIPTS: -Fixed bug where Subz Juicers would disappear in Scumlands. -Fixed bug where player could get locked out of Pochutla in Ch. 4. -Ricardo's dialogue starts immediately after player opens cell door. -Improved flooding in Pochutla Sewers. RESOURCES: -Panama DLC finally works again on Steam!!! -Used the 4GB patch to fix crash problems on 64-bit windows when too many textures were loaded without quitting. -Steam badges and trading are still still... pending. There's no nudity in them, I promise. STORY FILES: (requires starting a new game) -Fixed bug in Toxic Caves where player could get stuck on some rocks (maybe). ---------------- | UPDATE 7.7 | ---------------- SOURCE CODE: -Improved framerate on maps with lots of sentient characters (important on some computers). -High Performance mode now only deals with raindrops, not draw distance (it was causing skybox problems). -BSL boolean "if_choice=" now checks first 5 characters in response (instead of only 4). SCRIPTS: -Fixed a script bug where the player could get into Pochutla prematurely if he knows the password already. -Fixed some typos. -(PANAMA) Fixed bug with rowboat in Panama. RESOURCES: -Removed some redundant resources in the OAXACA assets folder. -Added Steam badges and trading cards. -(EXTRAS) Rearranged some extra files. STORY FILES: (requires starting a new game) -Fixed bug where player gets stuck in Pochutla river at map transition. ---------------- | UPDATE 7.6 | ---------------- SOURCE CODE: -Fixed bug that prevented melee attacks while targeting some prefab objects (box, etc.). -Changed script command "resetStats" to have an optional parameter to only reset a specific object tag. -Fixed custom mouse cursor (stopped working a few versions ago). -Fixed crash with "reqStrength" stat for items. SCRIPTS: -Fixed major bug with entering Pochutla. -Fixed a typo with Cribber rewards. -Fixed bug with positions of Ghoul Refugees in Topo Tracks after job. -Updated a couple of texts to give tips about the Beneath the Ruins map (very difficult). -Slender/Gomez jobs now cancelled in Ch. 8. RESOURCES: -Updated the Builder's Manual. -(EXTRAS) Rearranged some of the extras in the optional DLC, added 3rd party 4GB Patch to improve framerate on some computers. STORY FILES: (requires starting a new game) -Increased cliff elevation near camp in Freeway 175 to prevent jumping over for a shortcut. ---------------- | UPDATE 7.5 | ---------------- SOURCE CODE: -Fixed bug where Autosave would change character's name to "Autosave". -Added new script command: "renameAll" to rename every object in the game. SCRIPTS: -Fixed another bug with the player getting into Pochutla prematurely. -After buying an item from a ghoul, the item disappears from the ghoul's inventory now. -Fixed bug where avoiding Tio after killing Ricardo for him will break the game. -Fixed bug where player could intimidate Jimmy endlessly to get jink. STORY FILES: (requires starting a new game) -Renamed all remaining 10mm Clips to 10mm Mags (all story files). -Renamed all remaining 6mm Clips to 6mm Mags (all story files). ---------------- | UPDATE 7.4B | ---------------- SOURCE CODE: -Added Cyrillic charset, which may allow a translation in the future, but not a 100% translation. SCRIPTS: -Fixed problem with buying flame grenades from Leon. -Updated Freeway Interception objective description to add Rolland to kill list. -(SQUIRREL) Fixed a couple script bugs in the SQUIRREL challenge map. RESOURCES: -(SQUIRREL) Added a replacement boat to the SQUIRREL challenge map so that you can't use it. STORY FILES: (requires starting a new game) -Added two hidden grenades to the Polyphonic. ---------------- | UPDATE 7.4 | ---------------- SOURCE CODE: -Added the "Autosave" feature with this script command: "saveGame=Autosave". SCRIPTS: -Included an autosave option at every chapter. -Fixed bug with apartment doors in Pochutla turning to wood doors after unlocking them. -Fixed bug where ghoul refugees would get stuck in ceiling upon returning to Topo Tracks. -Fixed bug with Boris where objective breaks if you kill Gomez prematurely. -Fixed bug where killing Garcia prematurely would disable saving. -Prevented backtracking from Broken Tooth Pass (chapter 3). -(PANAMA) Added two more achievements to Panama. RESOURCES: -(EXTRAS) Added achievement icons to the extras folder. STORY FILES: (requires starting a new game) -Fixed problem with Marvin's cell doors. ---------------- | UPDATE 7.3 | ---------------- SOURCE CODE: -Fixed recent bug where AI stopped being able to use rocket launchers (major). SCRIPTS: -Ozee now has 30 Charisma in INIT script. -Fixed mix-up in Marvin's Experiments texts regarding locked cell doors. RESOURCES: -Removed textures for new Carmen model that from the OAXACA assets folder (making her look like shit). STORY FILES: (requires starting a new game) -Fixed bug Pluto's faction alignment on Oil Platform map (no longer attacks Baroque Tribe). -Fixed bug where a couple of blast caps would lose their hidden limb status (and look like grenades). -Ozee now has 30 Charisma in story file. -(PANAMA) Ozee now has 30 Charisma in story file. -(SQUIRREL) Ozee now has 30 Charisma in story file. ---------------- | UPDATE 7.2B | ---------------- SCRIPTS: -Fixed bug where humvee spawned during Freeway 175 battle in Chapter 5. -Fixed AI bug during Warehouse siege where thugs in the tower would target you even if non-hostile. RESOURCES: -(PANAMA) Fixed bug where The Flying Squirrel was still in the Deep Canal in Ch. 3 (for real this time). -(PANAMA) Fixed problem with Hooker's Redemption Steam achievement. -(PANAMA) Fixed the label in the Ronin Terminal. ---------------- | UPDATE 7.2 | ---------------- SOURCE CODE: -Fixed bug where it wouldn't let you save more than 6 new stories or saves (max is now 10). RESOURCES: -Added texture: "invistex.bmp" for invisible primitive objects. -(PANAMA) Halved the size of the "factory.png" to prevent crashing on some computers. -(PANAMA) Replaced player textures in PANAMA assets folder. STORY FILES: (requires starting a new game) -(PANAMA) Added invisible objects for collision on factory model in Arraijan Forest. -(EXTRAS) Removed hi-res textures from Community DLC because it caused crashes on too many computers. -(EXTRAS) Added new low-res textures to itch.io website for computers with memory issues. -(DEMO) New demo version, v11. ---------------- | UPDATE 7.1 | ---------------- SOURCE CODE: -Changed "Begin" and "Restore" menus to increase max GAM files from 6 to 10. -Included comments in BSL scripts with the "`" character (should have done that long ago). -Fixed bug where AI with texts (books) equipped and no weapon would constantly open the texts while attacking. -AI now automatically switches to a weapon if no weapon is equipped. SCRIPTS: -More typos fixed, bitches. -Fixed bug on Oil Platform where android would continue patrolling even if disabled (slowing performance way down). -(PANAMA) Fixed bug in Arraijan Forest where android would keep patrolling even if disabled. -(PANAMA) Fixed a typo ("impasse", fuck). RESOURCES: -(PANAMA) Halved the size of the "factory.png" to prevent crashing on some computers. -(EXTRAS) Combined enhanced Panama character textures with the Default folder in Community DLC. -(EXTRAS) Changed name of "BRIGAND - MOD TUTOR" to just "MOD TUTOR" so it comes last and it's not part of the story. ---------------- | UPDATE 7.0 | ---------------- SOURCE CODE: -If skills 7 to 13 have no names, second skill window is disabled (for modding). -Compass image can now be customized in story assets folder. -Updated notes in Launcher. SCRIPTS: -(PANAMA) Fixed a couple of script bugs with Yalo. -(PANAMA) Fixed a bug where the Flying Squirrel would appear in two places in chapters 4+5. -(PANAMA) Fixed a bug where Cooper wouldn't drop a communicator if you kill him before dialogue. STORY FILES: (requires starting a new game) -Fixed a problem with a Python 44 near Freeway 175 that held 8 bullets (should be 6). ---------------- | UPDATE 6.9 | ---------------- SOURCE CODE: -Fixed bug with player's name from last update. -Included left/right mouse inversion option for some Linux players. -Fixed bug in which script booleans wouldn't work in the script if they weren't all lower case. SCRIPTS: -Player is now forbidden from naming himself after main characters (to prevent script bugs). -Increased shock damage when player is swimming in the ocean during a lightning storm. -(PANAMA) Disabled compass at start of Panama story. RESOURCES: -Replaced every file in the DEFAULT sounds folder with a uniform format for Linux compatibility. -Replaced some texture files for Linux compatibility. ---------------- | UPDATE 6.8 | ---------------- SOURCE CODE: -Improved instructions in F1 editor mode. SCRIPTS: -Made default scripts easier to mod with. -Fixed bug where Bone Blast wouldn't affect skeletons (now it kills them instantly). -Fixed bug from a couple updates ago where neuro demons constantly use Fearomone even when player is already confused. -Made skeletons aquatic (they can breathe underwater). -(SQUIRREL) New scripts in SQUIRREL assets folder. RESOURCES: -Moved all PANAMA assets into the DEFAULT assets folder to simplify modding. -Removed some redundant assets. -Updated Player's Manual. -New music: Squirrel.mp3. -(SQUIRREL) New assets in SQUIRREL assets folder. -(PANAMA) Replaced Cherub's voice acting with better quality sound. STORY FILES: (requires starting a new game) -(SQUIRREL) New story file, SQUIRREL. ---------------- | UPDATE 6.7 | ---------------- SCRIPTS: -Added 6 extra skill points if player takes the Toxic Caves route in Ch. 2 (more balanced). -Neuro demons automatically stop targeting each other after relays are destroyed (immune to damage). -Fixed bug in which nearby tripwires would disappear after destroying a wooden barrel. -Fixed a couple typos. RESOURCES: -(EXTRAS) Concept art added to Extras folder. ---------------- | UPDATE 6.6 | ---------------- SOURCE CODE: -Fixed bug where turning off menu sound would prevent sentient objects from detecting your footsteps. -Fixed crash when menu music is turned off and player views credits. SCRIPTS: -Carrion demons and diseased hounds now attack each other in AI scripts, even though they are both technically the same faction. -Changed Vagabond class skills to make the Run Like Hell ability work from the start. -Player now loses the compass in Chapter 9. -(MOD TUTOR) Updated "Scripts" tutorial slightly. RESOURCES: -Updated Builder's Manual. -Added Panama dev notes to Community Pack. -(EXTRAS) Added Panama Dev Notes to Community Pack. STORY FILES: (requires starting a new game) -(PANAMA) Added a hooker to Ciudad del Saber to make the Lady's Man ability more useful. ---------------- | UPDATE 6.5 | ---------------- SOURCE CODE: -If music and sound is turned off in settings, they will no longer be loaded into the game. -Fixed bug with Chinese dice AI where opponent would sometimes guess #0 dice. -Fixed crash when player is electrocuted by lightning in the ocean. SCRIPTS: -Lowered Software requirement for Polyphonic storage from 10 to 5. -Added more Kalfu Pirate respawns in Loma Larga. -(PANAMA) Added more baddie respawns in the Rekindled Tunnels. STORY FILES: (requires starting a new game) -(PANAMA) Made walls thicker on farm house so player can't use bed through the wall. ---------------- | UPDATE 6.4 | ---------------- SOURCE CODE: -Fixed bug from previous update causing unarmed teammates to not follow player. -New script command: "newStory" (erases everything and teleports player to 1st map). -Changed capitalization bullshit with player names; you can now capitalize whatever. SCRIPTS: -Fixed bug in which Apartment Key 3E didn't work. -Fixed bug in which player and UB Elites couldn't repair the Enforcer 30-Cal rifle. -Gaozhong now gets pissed if he sees you stole his eyeball and implanted it. -Improved some dialogue and texts in OAXACA and PANAMA, added new ASK keywords. -(PANAMA) Fixed bug where Flying Squirrel wouldn't move to next map. -(PANAMA) Fixed some voice acting commands and fixed some dialogue. -(FORTRESS) Added Steam achievement for beating BRIGAND - FORTRESS, more baddie spawns, added 25 extra skill points. -(MOD TUTOR) Added new scripts for BRIGAND - MOD TUTOR.gam in the COMMUNITY PACK. RESOURCES: -Updated Builder's Manual. STORY FILES: (requires starting a new game) -Moved item in McVannon's safe slightly to make it more accessible. -(EXTRAS) Added new story file to the Community Pack: BRIGAND - MOD TUTOR.gam. ---------------- | UPDATE 6.3 | ---------------- SOURCE CODE: -Toxic clouds will now lower target faction's respect. SCRIPTS: -Player can now install a bionic eye for free at a Bionics Terminal. -Improved some dialogue and text in the original and PANAMA stories. -(PANAMA) Fixed bug from last update where time between tome translations wouldn't decrease/reset (important). -(PANAMA) Added some Lady's Man dialogue options to make the ability more useful. -(PANAMA) You can now sleep with two different women in PANAMA. -(PANAMA) Fixed bug with the Fire Loa objective. RESOURCES: -(EXTRAS) New energy weapon and rocket sounds for the COMMUNITY PACK. STORY FILES: (requires starting a new game) -Fixed Cell Door C resistance in Topo Tracks. ---------------- | UPDATE 6.2 | ---------------- SOURCE CODE: -When a faction becomes non-hostile all party members will now cancel their targets. -Fixed bug where thump and splash sound volume was affected by the Survival skill instead of Stealth. -AI now randomly rotates if there's nothing else to do (making player's Stealth skill more important). -Script command "StopAllSound" now stops every sound effect if there is no parameter. SCRIPTS: -AI scripts will no longer throw grenades if target is in water. -UB Elite Inspectors now spawn in Pochutla and Loma Larga if UBNS takes over (and search player for contraband). -(PANAMA) Added temp voices to scripts for Yalo, Echo, and Mabel. -(PANAMA) Changed all keywords for voodoo tome translation minigame in Panama scripts. -(PANAMA) Changed skeleton resistances to encourage melee in INIT script (-50% melee, 80% bullet). -(PANAMA) New respawns in Rekindled Tunnels after talking to Ozee in Ch. 4. -(PANAMA) Updated hooker use script for PANAMA story. -(PANAMA) Voices now stop when new character talks during cut scenes. -(PANAMA) Mabel now surrenders in DAM script as well as AI script. RESOURCES: -Updated credits. -Increased volume of thump1.wav, thump2.wav, and splashBig.wav. -Fixed hi-res character textures and gun sound effects for Community Content DLC on Steam. -(PANAMA) Added new temp voices for Yalo, Echo, and Mabel. STORY FILES: (requires starting a new game) -(PANAMA) Changed skeleton resistances to encourage melee in story file (-50% melee, 80% bullet). -(PANAMA) Mabel is now 50% resistant to ionize damage and 100% to body damage. -(PANAMA) Added two hookers to the story for the Lady's Man ability. ---------------- | UPDATE 6.1 | ---------------- SOURCE CODE: -Script boolean "if_skill" now accounts for skill bonuses. -Added new script boolean: "if_skillbase", which tests for base skill (without bonuses). -Fixed "if_meta=full" boolean, thus fixing the Meditation ability. SCRIPTS: -Added more emails to Med Shop Terminal, decreased Software requirement. -Fixed bug with bloody Osito textures, added voice acting to Osito scripts. -Changed Steam achievement commands for skills in PlayerChecks script to "if_skillbase". -(PANAMA) Fixed bug where killing neuro demons during final Kalfu job wouldn't get you skill points. -(PANAMA) Fixed bug where Cooper wouldn't give player a communicator. -(PANAMA) Changed Gamboa's ground texture to "sand" and "sandNight". -(PANAMA) Medallion now has a USE script to display description. -(PANAMA) Improved some dialogue and fixed some typos. -(PANAMA) Added 5 more Steam achievements to scripts. -(PANAMA) Added Osito job from Echo. RESOURCES: -Added voice acting for Osito. -Updated Builder's Manual. STORY FILES: (requires starting a new game) -(PANAMA) Added two more pirates and a hound to Gleaming Cove. ---------------- | UPDATE 6.0B | ---------------- SCRIPTS: -(PANAMA) Added Detect Motive description for Ozee. -(PANAMA) Fixed bug with Combat Armor price from Osmar. -(PANAMA) Fixed respect reward from Osmar's laser weapons job. -(PANAMA) Fixed bug where fixing the boat in the Gleaming Cove didn't let you fast travel back. -(PANAMA) Fixed the Quiz Master Steam achievement. -(PANAMA) Fixed a couple of missing sound bugs. STORY FILES: (requires starting a new game) -(PANAMA) Fixed bug where player could climb the rocks near the Gamboa gate to skip to Ch. 2. -(PANAMA) Changed door faction of buyable house in Arraijan Forest. -(PANAMA) Changed door faction of buyable house in Panama Farms. -(PANAMA) Added monstera plants, motherfucker (just decoration). -(PANAMA) Added a few more baddies to Ch. 2 + 3. ---------------- | UPDATE 6.0 | ---------------- SOURCE CODE: -Decreased scope zoom slightly (Baron AR was too powerful). SCRIPTS: -(PANAMA) Fixed Cooper cloning bug. -(PANAMA) Fixed Roadkill Autodoc job. -(PANAMA) Fixed bug with Expert Cribber's shop. -(PANAMA) Fixed bug where Ballistic wouldn't join. -(PANAMA) Fixed bug when offering 3 rum punches to Samuel. -(PANAMA) Fixed bug when smoking duskflower with a smoking pipe. -(PANAMA) Fixed bug where Hutch remained in Culebra Cut after Ch. 1. -(PANAMA) Fixed bug where Bella would become hostile after attacking the defecting thugs in Lago Miraflores in. -(PANAMA) Added new rowboat desination (Gamboa South, same map but near player home), also fixed some boat bugs. -(PANAMA) Changed music in finale when/if Dr. Lee dies. -Androids now drop emtpy fuel cells instead of full ones (to encourage the Recharge Cells ability). -Fixed bug with intimidating Jimmy the Barkeep. RESOURCES: -Updated tinWallB.dds ("Zac is Sykick" graffiti). STORY FILES: (requires starting a new game) -(PANAMA) Fixed cloned Bella bug in Deep Canal. -Added another rowboat near the player's house. -Increased Harbinger Sniper damage by 2 (it's expensive). -Changed Dr. Lee's faction to Ronin in finale (much harder now). -Changed AA Guns' faction to Ronin in finale (much harder now). ---------------- | UPDATE 5.9 | ---------------- SOURCE CODE: -Player can now push teammates out of the way by walking into them. -Factions no longer turn to same faction when making loud noises (>=50 sound volume). SCRIPTS: -Fixed some problems with Boris dialogue and job. -Fixed some problems with paying UB Elites to repair your guns. -Fixed bug where using the Security Worm implant in Beneath the Ruins map didn't work. -Fast travel with humvee or rowboat now increases hunger by 5 on Badass mode. STORY FILE: (requires starting a new game) -Took away methane grenades from Gomez so he doesn't blow up the entire bar (replaced with poison throwing knives). -Changed Gomez's faction from Player to None (mistake). ---------------- | UPDATE 5.8 | ---------------- SOURCE CODE: -Fixed bug that made player taking poison damage from self-inflicted hunger start attacking player faction. -Obtainables with target type set to "optional" no longer appear in sentients' hands. SCRIPTS: -Fixed Cyber Demon (AARFY) footstep sounds (MOV script). -Fixed bug with La Mordida ability for both Oaxaca and Panama stories. -Fixed a rare bug that let Officer Rolland train you to max skills. -Increased bed distance from hostiles from 600 to 800. -The Bartender in Pochutla now offers training. STORY FILE: (requires starting a new game) -Increased the Bartender's Software skill from 0 to 25 (for player training). -Added two boomprill chems and a methane grenade to the Topo Tracks (for character balancing). -Added some chems to Marvin's labs. ---------------- | UPDATE 5.7 | ---------------- SOURCE CODE: -Fixed major bug with AI climbing prefab objects. -Fixed problem with "if_outside" boolean script command. -Fixed bug from previous update with the "if_outside" script boolean. -Fixed crash after gameover if player is in world editor, goes to new map, and gets killed immediately (sniped). -Dead sentient objects now have concealed effect turned off immediately. -Added message when reloading about not having the required ammo. -Clarified some GUI world editor messages. SCRIPTS: -Fixed problem with loa vanishing in sunlight or when possession ends. STORY FILE: (requires starting a new game) -Fixed polygon collision for loose dirt and tire objects. ---------------- | UPDATE 5.6 | ---------------- SOURCE CODE: -Sentient AI can now only climb up objects with polycollision set to 0 or 1 (not 2 or 3), for jungle tree AI. -Fixed bug where the big splash sound was almost inaudible when you jump into water. -Fixed bug where AI couldn't use medkits on self. -Music set to low has lower volume (10 to 8). SCRIPTS: -Mercs, thugs, elites, and juicers can now used medkits on self. -Updated Marvin's text to clarify Chapter 2 objectives. -Loa now automatically disappear in the sunight. RESOURCES: -Updated Brigand Builder's Manual. STORY FILE: (requires starting a new game) -Some rock object's polycollision is now set to 1, meaning AI cannot climb it (fixing awkward corpse positioning). -All cones (jungle tree trunks and stalagmites) now have polycollision set to 1 to fix AI. -All objects with rock textures are now set to "cement" material (for footstep sounds). -Removed all live fish from Oil Platform map to speed up processing. ---------------- | UPDATE 5.5 | ---------------- SOURCE CODE: -Added new script boolean, "if_objNearLOS", which is the same as "if_objNear" but also tests for line of sight. -Fixed AI bug with "stopAllCombat" command, where characters would continue to target player after conversation. -Removed accuracy from character info screen if wielding a melee weapon. -Removed restriction from teammate auto-regroup if they are in water. -Clarified auto-examine tutorial (use X to examine items manually). -Added new script command, "task", which makes a sentient object play a task animation one time. SCRIPTS: -Added "task=attack" to many voodoo abilities so they make a motion before blasting a Chilling Orb, etc. -Fixed drop scripts for keys, so they lie down instead of stand up. -Fixed YScale problem with "makeGrass" script (for world editor). RESOURCES: -Moved all the character textures from the Assets\Oaxaca folder to the Assets\Default folder (forgot to do that). -Updated Brigand Player's Manual. -Updated Brigand Builder's Manual. STORY FILE: (requires starting a new game) -Removed an unobtainable rocket from Beneath the Ruins. ---------------- | UPDATE 5.4 | ---------------- SOURCE CODE: -Fixed minor bug with player cursor in character info screen. -Reset character's X angle when changing teammates (instead of looking at feet initially). -Usable objects only work if they have a name now. SCRIPTS: -Clotheslines change depending on controlling faction and weather. -Fixed bug where AARFY would attack even after player accepts the deal. -Added new option in barrel INIT script: Wooden Barrel (destructable). -Added USE scripts to barrels and crates that will show descriptions. RESOURCES: -Added new textures: "clothesline.bmp", "clotheslineB.bmp", "clotheslineC.bmp". -Added new textures: "barrelG.png", "barrelGBroken.bmp". -Improved texture: "cloudyNightShipC.dds" (made Polyphonic darker in background). STORY FILE: (requires starting a new game) -Removed shelter and bed from Lonely Coast map and added a house with a locked door. -Added antiviral pills and a deep mushroom (for infravision) to the Beneath the Ruins map. -Added some extra items to the lower levels of the final map. -Changed all barrels and crates to usable objects. -Added clotheslines to various towns. -Added some more garbage, junk, etc. ---------------- | UPDATE 5.3B | ---------------- SOURCE CODE: -Objects with material set to "animal" no longer pulsate if they have a name (ex: severed heads). SCRIPTS: -Fixed bugs in some map script files (AKA ticker scripts) in which indoor ambient sounds weren't set. -Chapters 9 and 10 now give you 10 skill points instead of 8, mainly so the player can upgrade Software and recover equipment. -Lowered Software requirement to unseal McVannon's bedroom from 20 to 10. STORY FILE: (requires starting a new game) -Changed cliffs slightly outside Pochutla Warehouse District so Tio doesn't get stuck on them. -Added a medkit and two methane grenades to the security room of the Polyphonic (to make Ch. 9 easier). -Added text "Hacking for Morons" to basement of Junkfort. ---------------- | UPDATE 5.3 | ---------------- SOURCE CODE: -Fixed bug that caused player to be stuck in scope mode if he opened it while sliding down a cliff into water. -Removed error message when characters teleport to the same map for script purposes (now simply nothing happens). -Plane prefabs now automatically have the drawPriority property set to 1 (visible from both sides). -Added new script command, "scaleSkin", to scale both X and Y dimensions more easily. -"If_inParty" script boolean is now also true if temporarily controlled by player. SCRIPTS: -Fixed bug with Boris dialogue. -Fixed Junebug dialogue problem starting in Chapter 6. -Fixed bug where player couldn't save at all in Chapter 9. -Updated Eyes of the Beast ability description in globals script. -Increased Merc Strength to 10 and Thug Strength to 15 (INIT script). -Increased carrion demon corpse knockback from 70 to 100 for better death collision (INIT script). -Gave Junebug objective automatically upon opening Pochutla gates for the first time. -Hunter ghouls now take heat damage in the sunlight (mostly for upcoming DLC). -Fixed bug where confused player would burp underwater. -Decreased price of rockets from 88 to 80 jink. -Fixed BRIGAND - FORTRESS Arsenal AI. RESOURCES: -Updated team command icons. STORY FILE: (requires starting a new game) -Changed name of "Elegguan Pirates" in the Lonely Coast to "Kalfu Pirates" (not with Eleggua Tribe). -Increased carrion demon corpse knockback from 70 to 100 for better death collision (story file). -Increased Merc Strength to 10 and Thug Strength to 15 (story file). ---------------- | UPDATE 5.2 | ---------------- SOURCE CODE: -Loading screen backgrounds that don't exist are now all black. -Prevented aquatic-only AI from climbing polycollision objects (rocks, etc.). -Added Aquatic options for sentient objects in the GUI world editor. -Removed debugging message from last patch about "CurAnim". SCRIPTS: -Cleared up instructions for the Dame in Distress objective, telling you to meet Fingers outside Pochutla (not at Junk Fort). -Marvin now drops his entire inventory when he leaves your team in the Topo Tracks (you can give him a gun later). -UB Elite Bureaucrat no longer gives you the Scumland job if hostile (but he drops it if you kill him). -Simplified scripts of existing default characters (for easier modding). RESOURCES: -Made default asset versions of all Oaxaca characters with simplified scripts for custom stories (for easier modding). STORY FILE: (requires starting a new game) -Fixed bug where there were two doors marked "Cell Door A" in the Toxic Caves in Marvin's lab. -Added a small key to Ricardo's home in case player jumps fence and gets stuck in backyard. -Added a couple more demons and trees. ---------------- | UPDATE 5.1 | ---------------- SOURCE CODE: -Slightly decreased passive AI range, from 5000 max to 4500 max (improving FPS). -Fixed bug where sentient object count variable would drop below zero when corpses blew up (improving FPS). -Changed description of plates and grenades from "unbreakable" to "disposable" (if durability is set to -1). -Removed the "knockBack" script command (caused too many problems). SCRIPTS: -Added alternative explosion sound for grenades, etc. -Increased anim speed slightly of Skull Gun Implant ability for AI purposes. -Removed "stackCollision" from tray INIT script (obsolete command). -Removed "knockBack" command from scripts. RESOURCES: -New sound: explosion2.wav. -Improved texture: dartboard.png. STORY FILE: (requires starting a new game) -Added some more detail and items to the South of Pochutla map. ---------------- | UPDATE 5.0 | ---------------- SOURCE CODE: -Added new setting for mouse speed. -Added new setting in launcher app for windowed mode. -Combined settings for draw distance and rain effects into one setting: High Performance mode (for slower computers). -Fixed bug where using Power Strike or other abilities on a target would cause a looped hit sentient animation. -Fixed world editor bug where object count would increase when making an object that doesn't exist. -Usable objects set to "animal" now also pulsate, not just normal objects. -Fixed bug from last patch where team would not automatically regroup. -Melee weapons now deal +2 damage (for the current player only). -Team Regroup is now the default setting (until you change it). SCRIPTS: -Changed rock1 and rock4 to polycollision=2 in INIT scripts (speeding up FPS). -New script: bed2Use.bsl (fixing bug where player can't use bed in Polyphonic cell). -Fixed bug where using the Power Strike ability in the main game story decreased Strength. -Fixed bug where UBNS respect would decrease to 10 if you reload your initial save. -Fixed bug from last patch where Voodoo tomes would no longer work. -Maria's AI script now includes voodoo abilities. RESOURCES: -Increased green in plantC.bmp texture (jungle grass). -Improved texture for jungle trees. STORY FILE: (requires starting a new game) -Converted rock1 and rock4 to polycollision=2 in story file (speeding up FPS). ---------------- | UPDATE 4.9B | ---------------- SOURCE CODE: -Raindrops now hidden in closeup dialogue windows. SCRIPTS: -Changed name in ammoSniperInit.bsl from "Sniper Rounds" to "50-Cal Rounds". -Decreased price of Harbinger Sniper from 600 to 500 jink at Arsenal's shop in Loma Larga. -Fixed problem with Pluto's AI on the Oil Platform. RESOURCES: -New fail.wav sound (old file format was weird). -New object and texture: ruinsBrick. -New object and texture: shelter2. -New texture: tinWallC.dds. STORY FILE: (requires starting a new game) -Added more ammo to the final map and a couple more items. -Added new objects to world: ruinsBrick and shelter2. -Added descriptions for wooden crates and planks. -Added some more trees and vegetation. ---------------- | UPDATE 4.9 | ---------------- SOURCE CODE: -Increased default firearm accuracy slightly (for currently-selected player only). -Removed aiming bonus from scope zooming to compensate (magnification should be enough benefit). -Changed team selection window, now 3 orders: regroup (follow player), defend (don't follow), and hold (no movement whatsoever). -Fixed bug where "if_inParty" script boolean wouldn't work when moving to a new map (fixing Ch. 5 bug when returning to plantation). -Sentient objects only delayed after conversation if they are hostile (pointing guns looked weird otherwise). -Fixed rare crash where attacking from above or below with a melee weapon would cause a crash. -Scope zooming no longer allowed while swimming. SCRIPTS: -Increased bribe to Leon for the Pochutla password from 100 to 150 (encouraging player to find a better way into the city). -Made it so only the current player can use tomes (fixing bug where teammates equipped with tome would bring up message window during fights). -Increased loa skills in INIT script, Agility from 15 to 20 and Strength from 5 to 20 (loa are more deadly now). -Carrion demons in upper level of Scumlands now have AICheckNoise set to 0 until Chapter 2. -You can now sacrifice 50 jink at voodoo altars (instead of 100). -Fixed bug where workers would not sell you yucca fruit. RESOURCES: -Update Player's Manual and Builder's Manual. ---------------- | UPDATE 4.8B | ---------------- SOURCE CODE: -Improved framerate a bit. -Decreased passive AI range on crowded maps a little (improved performance). -Increased FPS cap from 32 to 34 on low game speed, decreased from 48 to 44 on high. -Fixed problem when faction changes in the Damage scripts (surrendering didn't work). -Added "not yours" label to destructible property belonging to another faction. -Removed "not yours" description from items belonging to a hostile faction. -Removed warning window if you are caught destroying a hostile faction's property. SCRIPTS: -Rig Projectiles ability now also works on plates and trays. -Fixed bug in juicer AI script where they couldn't throw flame grenades. -Improved Garcia's AI during Pochutla seige (he used to get stuck behind cliffs). -Fixed bug where disabling the auto-gun outside the Warehouses was not enough to win the seige. -Jimmy now spawns two knives when he dies. RESOURCES: -Added new textures and item icons: plateBoom, trayBoom -Fixed a backwards number on building2.dds ---------------- | UPDATE 4.8 | ---------------- SOURCE CODE: -Player can now change characters to any teammate in the character info screen. -Improved character info screen a little. SCRIPTS: -Updated some texts in the later game to conform with Panama DLC world info. -Increased skill bonuses of Motivation Speech by 5 (to make Charisma better). -Changed the Rig Glaive Chemistry ability to Rig Projectile (now also works with knives and spears). -The following abilities now work for knives and spears: Poison Blade, Eleggua's Curse, Rig Projectile. -Jimmy the Barkeep now sells throwing knives (10 jink each). -Added more attacks at the beginning of BRIGAND - FORTRESS. -Updated some AI scripts to throw knives. RESOURCES: -Added new object, plus textures and icons: knife, knifeTox, knifeCursed, knifeBoom. STORY FILE: (requires starting a new game) -Added throwing knives around the Oaxaca story (plus a dartboard). -Gave throwing knives to Lilly. ---------------- | UPDATE 4.7 | ---------------- SOURCE CODE: -Fixed bug where there would be no retaliation if you immediately destroy an inanimate object. -Fixed bug where damaging inanimate objects would sometimes automatically cause retaliation (regardless of respect). -Added weapon range to the Character info screen. SCRIPTS: -Cocaine now decreases the Insanity effect by 5. -The Voodoo ability Soul Shackle now only works at night. -The voodoo ability Chilling Orb now increases Android agility. -Increased Run Like Hell skill requirement and cost from 20 to 25. -Changed name of "Sniper Rounds" to "30-Cal Rounds" (INIT script), decreased price. -Increased Harbinger Sniper ammo capacity from 6 to 8, decreased scale (INIT script). -Mountain Thunder now sells the Enforcer 30-Cal and 30-Cal Rounds. -Rains Through Roof now sells 30-Cal Rounds. RESOURCES: -Added object: rifleOld ("Enforcer 30-Cal"), as well as texture and icon. STORY FILE: (requires starting a new game) -Decreased scale of Harbinger sniper rifle (story file). -Changed name of "Sniper Rounds" to "30-Cal Rounds" (story file). -Increased Harbinger Sniper ammo capacity from 6 to 8 (story file). -Added a couple of Enforcer 30-Cal rifles to the story file. -Added a bit more vegetation (not much). ---------------- | UPDATE 4.6 | ---------------- SOURCE CODE: -Possibly fixed bug in which blank item stacks would turn into your teammates (not sure). -Fixed rare bug in which object resistances would sometimes reset to 0 when travelling to a new map. -Added optional "1" parameter to the "shoot" script command for automatic 100% accuracy (for Panama DLC). -Added note to launcher app warning that you can't minimize in Exclusive Mode. -Fixed bug where getting caught stealing coins would not get you in trouble. -The "DropAll" command now sets selected inventory slot back to 1. -Aiming speed is now halved while swimming. SCRIPTS: -Fixed problem with the East Gate terminal. -Fixed bug where you could make a hexogen charge without a pipe. -Fixed some Uncle Bob and Ricardo dialogue if you decide to switch up the objective order a bit. -Fixed bug where Garcia would constantly talk to you in the pass before the siege when you say you need more time. -Fixed game-breaking bug where detonating the H-bomb wouldn't let the player progress to the SIMDA Relay. -Fixed bug with Jose surrendering in the Warehouse District after UBNS conquers Pochutla. -Fixed resistances while wearing thug disguise with Dermal Armor Implant. -Fixed a couple of outdated ability and item names in the scripts. -Improved some dialogue and added some new Ask keywords. RESOURCES: -Fixed an AARFY voice sound file that caused a crash (all sounds should be mono). STORY FILE: (requires starting a new game) -Added a couple more hexogen cannisters to the Polyphonic. -Added a couple more bogthorn leaves to the jungle. ---------------- | UPDATE 4.5 | ---------------- SOURCE CODE: -Fixed bug where spaces after script command lines would cause an error (for real this time). -Fixed bug where enemies would sometimes continue their attack even after faction becomes non-hostile. SCRIPTS: -Fixed bug with intimidating Bones for taxes. -Fixed bug in which player could return to the mainland even if H-Bomb explodes. -Fixed typo in the translation minigame for the Parasitic Touch voodoo tome. -SIMDA Relay in the Ancient Ruins map now explodes after window message (not before). -Changed positions of Leon's ambush a little bit for more surprise. -Added a thug/merc respawn/battle in Chapter 4 on Freeway 175. -Updated some book texts and improved some dialogue. STORY FILE: (requires starting a new game) -Added some desert trees and a cooking fire to South of Pochutla. -Added another thug to Pochutla Market and another merc to Ricardo's Plantation, near Junk Fort. -Fixed default factions for assassin guarding storage room on Polyphonic and Ramirez in Loma Larga. ---------------- | UPDATE 4.4 | ---------------- SOURCE CODE: -Fixed bug in which teammates would sometimes leave team after moving to a new map. -Fixed bug in which teammates would automatically hold positions after moving to a new map. -Fixed bug in which spaces after script commands would cause an error. -Slowed down idle breathing animations for characters a bit. -Turned off rain while the GUI World Editor is open. SCRIPTS: -Fixed script bug with the "Kill the Fat Man" objective where Tio would think you've already killed Junebug. -Improved some dialogue. ---------------- | UPDATE 4.3 | ---------------- SOURCE CODE: -Delayed characters from attacking 0.6 seconds after a close-up dialogue window. -Added new option to launch in Exclusive Mode (resolution is crisper, but you can't minimize). -Fixed bug related to giving a character an item when inventory is full ("copy" command would not work with dropped items). -Fixed problem with "regroupTeam" script command. SCRIPTS: -Improved Recruit Soldiers ability: added choice window and made it cheaper. -Updated Laughing Coyote's ability upgrades between chapters to the new ability names. -Modified AI for BRIGAND - FORTRESS to keep the 2 mercs outside the temple from running off. -Made all teammates leave in the Pochutla Sewers for AI purposes (instead of only main characters). -Fixed bug with McVannon's Plot job, where you can report to Uncle Bob after reading MV's Journal. -Fixed bug with finale terminal passwords (given to you by McVannon). -Other minor script error fixes. STORY FILE: (requires starting a new game) -Changed names of 2 mercs in BRIGAND - FORTRESS to "Merc Guards" (for AI purposes). -Moved blast caps under table (they used to be unobtainable). ---------------- | UPDATE 4.2 | ---------------- SOURCE CODE: -Added support for Steam achievements! -Added new script command: "SteamAchievement". -Fixed bug where game would crash if immediately killed by map script upon entering map. SCRIPTS: -Added Steam achievements to lots of BSL scripts (50 total). -Fixed bug where Batshit's Bodyshop terminal was mirror image. -Fixed bug where Cybernetics Terminals would always make you login again. -Fixed two outdated ability names in McVannon's INIT script. -Added two new screen options for the monitor in the Junk Fort basement. -Feather Fall ability now prevents loose planks from breaking when you walk on them. -Increased Strength and Agility bonus for Muscle Flexor implant. RESOURCES: -Updated Brigand Builder's Manual. -Two new monitor screen textures: "monitorFort.dds" and "monitorPlant.dds". STORY FILE: (requires starting a new game) -Added malonitrile to the plantation restroom (for Poison Blade ability). ---------------- | UPDATE 4.1 | ---------------- SOURCE CODE: -Dialogue close-ups no longer change player direction. -Fixed a bug where ambient sounds would constantly restart. -Damaging non-sentient objects now only decreases faction respect by 5% (not 20%). -Increased climbing limit for polycollision objects, fixing problem with guard tower ramps in Pochutla. -If sky image doesn't exist, black blank image is now used (fixing dark underground maps on low draw distance). -Added new script command: "setMainPlayer" (to change the main character of the game). -Fixed a crash when loading a new custom story file. SCRIPTS: -Fixed bug with banana beer not leaving behind tin cans. -Hounds are now removed from party in Chapter 2 to prevent repeated message bug. -Fixed bug in which selling pearls gets you UBNS respect even if you're working for Eleggua. -Fixed bug where silencing a Crow 10mm increases ammo capacity. -Laughing Coyote now says "Chaos is Restless" much less often. -Rains Through Roof now surrenders after UBNS takes the city. -Fixed a couple of bugs with missing sound files. -Fixed final scores, making it one point harder. RESOURCES: -Added new ambient sound for when sewers are flooded: "ambFlood.wav". -Added new ambient sound for inside oil platform: "ambMachine.wav". STORY FILE: (requires starting a new game) -Gave special name to the UB Elite who gives you the Scumlands job and removed his helmet. -Made some stools in corners of houses normal (not passable) so they can be used as tables. -Fixed bug that would get you stuck in river between Pochutla Market and South of Pochutla. -Reworked some rocks in the Ancient Ruins so that player can't reach the wrong cave entrance. -Made it impossible to jump the south wall of Pochutla, added some goodies for trying. -Gave a faction to many destructable crates and doors to lower respect if faction spots you. -Moved the cooking fire away from the wall outside Pochutla Market so player can jump over the wall. ---------------- | UPDATE 4.0 | ---------------- SOURCE CODE: -Increased limits of BSL "skillUp" command to -200 and 200 (for temporary changes in Power Strike ability, etc.). -Fixed bug in which calling the "shoot" command in ability scripts will loop target animation (Power Strike, Sneak Attack). -Fixed bug where dead flying enemies (Neuro Demons) would reappear in the air and fall again when returning to a map. -Fixed bug that prevented the bullet hit sounds from working (took too long to realize). -Fixed problem with "if_health=full" script command. SCRIPTS: -Fixed problem where Power Strike would permanently change your Strength skill. -Fixed lots of script bugs that would cause Ricardo's dialogue to reset. -Fixed problem with the Night Prowler ability. STORY FILE: (requires starting a new game) -Upgraded SIMDA Relay durability from 60 to 100 (making defense easier). ---------------- | UPDATE 3.9C | ---------------- SOURCE CODE: -Fixed problem with "dropAll" command, causing a game-breaking bug at start of Chapter 9. -Added new boolean script command to test for currently-selected object's type: "if_type". -Can now set AIGuard property to 2 to prevent sentient objects from rotating (for prox mines in upcoming DLC). -Added jink, points, and chapter to the character sheet (only if main player is selected). -Faction respect window in character sheet now only appears if main player is selected. -Fixed problem with "if_sound" script command. SCRIPTS: -Fixed bug where AARFY still targeted player after making alliance with him. -Fixed problem with annoying Android footstep sounds, also changed 3-Second Surprise explosion anim. -Fixed bug that prevented the Security Worm, Cyber Eye, and Dermal Armor implants from working. -Fixed bug with Produce Chems ability that prevented the player from making cocaine. ---------------- | UPDATE 3.9B | ---------------- SOURCE CODE: -Fixed a bug with the "<>" booleans in script files, fixing the mosquito repellent objective in Loma Larga and more. -Fixed a crashing bug when party members get deleted (when entering the Toxic Caves, etc.). -Added faction respect and temporary skill mods to character sheet. -Allowed the changing of variables in the GUI World Editor. SCRIPTS: -Ozee automatically talks to you now in Body Count Bar. -Fixed problem with the "Have a Drink and Relax" objective at end of Chapter 5. -Non-special party members now also get removed from the party when entering the Scumlands in Chapter 2. -UBNS respect increases when Subz Juicers attack in Scumlands (to prevent player from getting stuck with no allies). -Added more patrol destinations for UB Merc Patrols outside Junk Fort. -Fixed problem with Autogun management on Sewers Terminal. -Added new option for the monitor in Junk Fort basement. STORY FILE: (requires starting a new game) -Set faction of Ghoul Refugees from "Player" to "Scawuen". ---------------- | UPDATE 3.9 | ---------------- SOURCE CODE: -Tweaked slope movement penalties. -Fixed problem with thrown object targets in the HIT scripts. -Fixed problem with script "if" statements when no object is selected. -Increased animation speed for the "playObject" command (for traps in the upcoming DLC). -Added new script command, "if_tag=none" to test if there is no currently-selected object. -Added option in GUI world editor between 5x5 elevation and 5x5 smooth elevation. SCRIPTS: -Fixed damage type for explosive barrels and gas tanks. -Increased gas tank explosion radius from 100 to 150 (same as conc grenades). -Glaives, cinder blocks, etc. will now automatically break if they hit stone or metal. -Fixed bug where cancelling Thunder's pistol shop with the discount would sell you a Thumper. -Fixed game-breaking bug during Chapter 5 siege where a thug would be moved inside a solid building. -Changed rag "uses" description from "infinite" to "disposable" in INIT script. -Fixed bug where the player piano in Junk Fort wouldn't decrease UBNS respect. -Changed "Strait of Panama" to "Panama Canal" in dialogue and texts. -Improved some item descriptions for flavor in the INIT scripts. -Doubled Strength skill bonus of banana beer from 5 to 10. -Added new script for world editor: "makeHouse.bsl". -Fixed a bit of inconsistent dialogue. RESOURCES: -Changed world map on Junk Fort monitor and in Player's Manual. -Replaced fall sounds with something more realistic ("thump1.wav" and "thump2.wav"). STORY FILE: (requires starting a new game) -Improved the first map a little (Ricardo's Plantation). -Changed rag "uses" description from "infinite" to "disposable" in story file. -Improved some item descriptions for flavor in story file. -Fixed some objects that had no set material. ---------------- | UPDATE 3.8 | ---------------- SOURCE CODE: -Added new world editor commands: elevSmooth and elevCliffSmooth (for easier terrain editing). -Added new world editor commands: groundTileSmooth (for easier terrain editing). -Added new world editor commands into the GUI world editor. -New "Alt" texture for tile #10 on map edges. SCRIPTS: -Improved performance in map scripts by removing unneccesary skybox changes. RESOURCES: -Updated Brigand Builder's Manual. -Changed ground textures in texture folder to PNG files, so they will show up on map corner planes. STORY FILE: (requires starting a new game) -Improved cliffs on the first map a little bit. ---------------- | UPDATE 3.7 | ---------------- SOURCE CODE: -Fixed major slowdown bug (walking on terrain on crowded maps). -Added an option in the launcher program to run in 16-bit color. -Added an option in the game settings to decrease rain effects (increasing performance). -Added an option in the game settings to decrease draw distance (increasing performance). -Fixed script commands for ambient sounds: "mapAmb" and "mapAmbIn" (they would sometimes cause a crash). -Added functionality to the "Save Story" option in the Basic World Editor (GUI menu). SCRIPTS: -Allowed the Poison Blade ability to work on spears and fine spears (for the Panama DLC). -Allowed Eleggua's Curse ability to work on spears, fine spears, ashtrays, and pillows (for the Panama DLC). -Decreased glaive throwing delay from 30 to 20 in INIT script. -Removed Maria's attack sound in HIT script (didn't exist). -Added a whistle sound for Angela, changed dialogue. RESOURCES: -Improved ambient sound used in daytime Pochutla: "ambPeople.wav". -New sound: "whistle.wav". STORY FILE: (requires starting a new game) -Decreased glaive throwing delay from 30 to 20 in story file. ---------------- | UPDATE 3.6 | ---------------- SOURCE CODE: -Fixed bug in which thrown items wouldn't run hit scripts if falling, after throwing peak. -Improved weapon gluing to limbs for characters who are attacking a bit (still not perfect). -Changing the volume option in the menu now instantly turns down environment sounds that are still playing. -Prevented items from being thrown off the map (and getting out of reach). -Decreased map AI range a bit (the last update made it a bit too slow). SCRIPTS: -Added new flavor text to Chapter 1 opening depending on the player's chosen class (speculations about why they framed you). -Changed the Poison Blade and Eleggua's Curse abilities to require a specific target for a weapon, rather than selecting from a list. -Changed Poison Blade and Eleggua's Curse abilities to require a target, instead of selecting an item from a list (similar to Gun Smith ability). -Added the option to use Eleggua's Curse ability on plates, trays, microscopes, pipes, and cinder blocks (so they cause cold damage). -Improved HIT script for cursed melee and thrown weapons, showing new animation and sound. -Fixed bug in which you could only bring Ricardo a batch of coca leaves one time. -Fixed bug in which UB Mercs would get bloody after one point of damage. -Fixed some melee weapon INIT scripts to correct grip limb positions. -Fixed Harbinger Sniper INIT script to fix a texture problem. RESOURCES: -Added cursed textures and icons for cinder blocks, plates, trays, pipes, and microscopes. -Removed more duplicate objects from the OAXACA assets folder, making the total file size smaller. -Made the toilet flushing sound quieter. -Improved a couple of textures. STORY FILE: (requires starting a new game) -Fixed Harbinger Sniper drawing priority in story files (to fix texture). -Fixed some melee weapon grip limb positions in the story files. ---------------- | UPDATE 3.5 | ---------------- SOURCE CODE: -Increased AI distance, basing it on how many sentient objects are currently engaged in combat instead of total. -Added alternative chapter loading screens if chapter is set to negative, mainly for the two separate paths in Chapter 2. -Fixed bug in which coins would not be automatically obtained if they are under another obtainable item (especially on corpses). -If skills/damage types have no name, they will not appear in HUD (also 2nd skill window is disabled now if there's no need). -Added new command in advanced world editor to temporarily disable AI: "disableAI=1". SCRIPTS: -Fixed bug in Scumlands Chapter 2 in which all Subz Juicers would disappear before you can fight them. -Carmen now gives you password for Toxic Caves terminal even if player decides to go through the Scumlands. -Added new objective text when Leon unseals the door near him after you talk to Lilly in the Scumlands. -Fixed a couple of outdated tutorial messages and altered Chapter 1 text a little. -Character is automatically saved after creation now. RESOURCES: -Added face: "faceFluffy.bmp". -Added new bloody textures for Ricardo, Slender, Finger, and Garcia. -Removed a lot more duplicate assets from the BRIGAND - OAXACA assets folder. -Improved loading screen: "default\images\menu\chapter0.bmp". -Updated Builder's Manual. STORY FILE: (requires starting a new game) -Deleted half-buried merc corpse underwater in the Scumlands. -Fixed bed that player could get stuck on near the beginning of the Scumlands. -Updated BRIGAND - FORTRESS story, moving Disabled Android so player can't get stuck behind it. ---------------- | UPDATE 3.4 | ---------------- SOURCE CODE: -Redesigned asset folders so that story folder takes priority, other use default folder (eliminating the need for duplicate files). -Fixed bug from the last update which caused the player to move more slowly on the ground terrain matrix. -Fixed bug in which muting volume in game launcher would disable map loading music, even after turning volume back on. -Fixed a rare bug in which teammates would transfer to map with player but leave the team. -The "NewStory" command now gives you the option of creating a new empty assets folder. -Targets' heads now explode if dealt enough damage and killed in a head shot. -Decreased slope speed penalties, especially moving downhill. -Decreased cliff sliding damage, increased free fall damage. SCRIPTS: -Fixed bug where Carmen would still teleport outside the Polyphonic if the entire team leaves. -Fixed bug in which beers would sometimes leave you with another beer instead of an empty can (though the texture would change). -Fixed bug in finale in which McVannon would talk to you prematurely while you're on the top floor. -Fixed bug where one of the backup rowboats on the oil platform spawns sticking through a wall. -Decreased Witchdoctor starting Willpower from 30 to 25 and increased Voodoo from 10 to 15. -Added one final isopod demon respawn on Freeway 200 in Chapter 10. -Gave Gao 10 Pistols skill because he starts with a pistol (init script). -Increased Zac's Voodoo from 10 to 20 for player training (init script). -Made Cortez's initial dialogue exit automatically in BRIGAND - FORTRESS. -Made Stinkeye heal at half speed. RESOURCES: -Eliminated most duplicate asset files, greatly reducing file size. -Improved textures: "plaster" and "plasterB" (starting cell). -Added nighttime cliff and ground textures for map corners. -Updated Brigand Builder's Manual. STORY FILE: (requires starting a new game) -Changed texture of loose dirt in the Scumlands so it's not the same as the ground texture. -Gave Gao 10 Pistols skill because he starts with a pistol (story file). -Increased Zac's Voodoo from 10 to 20 for player training (story file). -Improved Freeway 175 map a bit. ---------------- | UPDATE 3.3 | ---------------- SOURCE CODE: -Fixed "if_healthper" script command so that character textures don't get bloodied up after 1 damage. -Added weapon accuracy, damage, and delay statistics to the character screen, determined by both skill and weapon bonus. -Increased listener scale from 0.5 to 0.6 (sounds are now louder). -Added 1920x1080 resolution scope zoom and screen overlays. -Fixed character info screen for 1920x1080 resolution. SCRIPTS: -Improved some dialogue, added more hints so player doesn't get lost. -Fixed bug in which Vulture 44 aim was determined by Rifles skill instead of Pistols skill (init script). -Made Gaozhong drop his bionic eyeball when he dies (if you retrieved it for him). -Fixed some typos and dialogue in the BRIGAND - FORTRESS default assets. RESOURCES: -Added 1920x1080 resolution scope zoom and screen overlays. -Copied all hi-res HUD images over to default assets folder (for BRIGAND - FORTRESS story file). -Removed some needless voice files from the default assets folder to save space. STORY FILE: (requires starting a new game) -Fixed bug in which Vulture 44 aim was determined by Rifles skill instead of Pistols skill (story file). -Updated BRIGAND - FORTRESS story, fixed Cortez's name, added more methane, one early carrion demon attack. ---------------- | UPDATE 3.2 | ---------------- SOURCE CODE: -Added support for 1920x1080 resolution. -Removed seperate EXE files and added a launcher program instead. -Decreased maximum time limit for hacking to make it a little harder. -Decreased maximum crosshair radius (everyone is more a little more accurate now, player included). -Fixed bug in which it looked like melee weapons attack immediately after switching to them. -Fixed bug in which dice game would be out of alignment on higher resolutions. -Highlighted selected options in windows with yellow text. SCRIPTS: -Added new voices in scripts for Carmen, Laughing Coyote, and Boris. -Fixed bug in which Zac would not teleport to next map at night if player is not on the plantation map. -Fixed bullet resistance of elder isopod demon that spawns during the SIMDA relay defense (harder now). -Shortened Firearms Handbook text so it doesn't get cut off. -Decreased Boris' starting Vitality from 45 to 25 (init script). -Increased LC's starting Vitality from 22 to 30 (init script). RESOURCES: -New voice files for Carmen, Laughing Coyote, and Boris. -New HUD image: "winMsgHi3.bmp". STORY FILE: (requires starting a new game) -Decreased Boris' starting Vitality from 40 to 25 (story file). -Increased LC's starting Vitality from 22 to 30 (story file). ---------------- | UPDATE 3.1 | ---------------- SOURCE CODE: -Fixed bug where game would occasionally crash when quicksaving with F3 in Editor mode. -Fixed bug where giving stacked items to teammates in conversation would drop them to the ground instead. -Fixed hacking window's position in higher resolutions. SCRIPTS: -Lilly now only says, "Hmmm..." in Pochutla if she can see you. -Player can no longer pay the Bartender to hire the Subz once Chapter 6 starts (no point). -Catching a fish with your bare hands now gives you a skill point (up to 5 times). -Player can now ask the Bartender about Junebug in a dialogue option, not just asking about a keyword. -Added two new texts: Firearms Handbook and Laundry Papers (a clue in Chapter 4). RESOURCES: -Improved texture: "warehouseB" (wooden warehouse). -Improved textures: "door4", "door4B", and "door4C" (Polyphonic doors). STORY FILE: (requires starting a new game) -Added two new texts to story file. -Added a copy of Junebug's apartment key (3C) to the storage room at Brillo del Sol apartments. -Added some more coins hidden under the ocean. -Changed texture of interior Junk Fort walls. -Fixed underwater map edge tiles in BRIGAND - FORTRESS. ---------------- | UPDATE 3.0 | ---------------- SOURCE CODE: -Increased the speed of the player changing items. -Decreased movement penalty for aiming crosshairs by 20%. -Maybe fixed bug in which unobtainable items would sometimes be dropped after characters are deleted. -Prevented AI from sliding down cliffs to reach a nearby target if target is at same elevation. SCRIPTS: -Fixed bug in which Carmen would teleport outside the Polyphonic when you ask her to leave in Chapter 9+10. -Fixed bug in sewers where power switch would sometimes unlock the wrong sealed alloy door. -Fixed bug in which fleeing ghoul would sometimes trap the player in the entrance to Broken Tooth Pass. -Fixed bug in which cribber on Polyphonic would keep attacking player after surrendering. -Fixed bug in which Lilly acts like she knows you in Pochutla when she doesn't. -Player is now automatically healed at the start of Chapter 9 on the Polyphonic. -Added a new tutorial message when team is full on how to kick characters off the team. -Prevented Zac's thugs from being in his way when he heads to the hills at twilight. -Convincing Stinkeye to bite himself again now deals double damage. -Fixed sound file error messages in Fearomone script. -Removed some lingering objectives after completion. -Added some new ask keywords, including "Oaxaca". -Prevented demons and hounds from opening doors. -Fixed angles of a couple ambient 2D anims. -Updated a couple old tutorial messages. -Improved some dialogue and AI scripts. STORY FILE: (requires starting a new game) -Added a few more items to the Polyphonic to make Chapter 9 a bit easier. -Made laser pistol and katana of assassin in Polyphonic storage room "almost broken" (a little easier). -Fixed cell door positions in Marvin's Lab in the Toxic Caves (looks better when they open now). -Removed first isopod demon from Broken Tooth Pass (it could block player at cave mouth). -Fixed methane grenade that required 10 strength to obtain near Freeway 175. -Added Pluto for initial conversation with the Bartender in the Body Count. -Added a few more coins to the world. ---------------- | UPDATE 2.9 | ---------------- SOURCE CODE: -Added automatic "die" anims for when 2D anims die out (fire dying out and poison gas dissipating). -Now character info is shown at top of screen in conversations instead of items "on ground". -F3 quicksave in Editor mode is now disabled in combat, and it now gives the option to change character's name. -Prevented player from copying saves to a null filename. SCRIPTS: -Infravision from deep mushrooms now lasts twice as long. -Using a medkit on someone when you have the Immunization ability now also cures disease (as well as immunize). -The Recycle ability can now be used on rocket launchers to extract special rockets. -Names of Rocket Launchers loaded with special rockets revert to normal when empty. -Prevented McVannon from yelling taunts in finale until you talk to him first. -Added a couple more chapter respawns of thugs, mercs, and demons. -Increased Tesla weapon damage from 16 to 20 (init scripts). -Increased Android Vitality from 30 to 40 (init scripts). RESOURCES: -Added new anim: images\anims\fire2Die.bmp -Added new anim: images\anims\gasDie.bmp STORY FILE: (requires starting a new game) -Made Noise of Running Feet a little taller. -Made merc by plantation bridge stand ground (so he doesn't go swimming). -Increased Tesla weapon damage from 16 to 20 (game files). -Increased Android Vitality from 30 to 40 (game files). ---------------- | UPDATE 2.8 | ---------------- SOURCE CODE: -Improved HUD and interface of world editor a bit, including a quick save option. -Fixed bug that prevented player from getting headshots against many enemies (game should now be easier). -Fixed bug in which teammates would switch to a melee weapon before reloading their current weapon. -Added a script command and variable to activate/deactivate the compass. -Pressing ESC will exit out of input windows and return a null string. SCRIPTS: -Made beds automatically restore Meta when using them, even without resting or saving. -Made it so you can still side with UBNS even after killing Fingers outside Pochutla. -Added more "flavor" dialogue, acknowledging the weather, time of day, the player's actions, and more. -Changed init script for Carrion Demons to make them aquatic (they can breathe and chase you underwater). -Increased damage of Shorty ARs from 10 to 12 in the init script (to compensate for its lack of scope). -Increased damage of Harbinger Snipers from 18 to 20 in the init script (to compensate for its cost and lack of ammo). -Player must now use the compass object to activate the HUD compass (no inventory slot required). RESOURCES: -Added new death sounds for thugs (there are now 3 total). -Added more character portraits to match alternate textures (Fluffy, Angela, and MercB). -Added new Chilling Orb hit anim: images\anims\chillHit.bmp. -Fixed a couple of transparent pixels on images\HUD\winUpgrade.bmp. -New object: compass. STORY FILE: (requires starting a new game) -Added a bed and shelter South of Pochutla, outside the wall. -Added a bed to the ghoul cave in Mad Dog Gorge. -Added a bed to the large cave chamber Beneath the Ruins. -Added a bed to the far side of the Scumlands gate (the start of Chapter 2). -Added a couple of broken autodocs near the end of the game (to make Master Techie ability more useful). -Added a couple of other items where they may be needed (making the game a little easier). -Fixed a problem with the clues in the Security Report in the Beneath the Ruins map. -Increased damage of existing Shorty ARs from 10 to 12. -Increased damage of existing Harbinger Snipers from 18 to 20. -Placed a few more coins under The Oil Platform. -Made existing carrion demons aquatic. ---------------- | UPDATE 2.7 | ---------------- SOURCE CODE: -Added support for 1600x900 resolution. -Removed hi-res menu backgrounds and added a default frame around low-res backgrounds instead. -Fixed bug in which baddies would get stuck under the docks in Loma Larga and the game would slow down significantly. -Fixed bug in which player would only be able to recover one of any stacked inventory item after being abducted by Baroque Tribe. -Fixed bug in world editor which snapped items to integer values when using the move commands (xmove, ymove, zmove). -Coins are now automatically obtained (if object tag is "coin"). SCRIPTS: -Changed laser reload scripts, causing AI to drop them and equip a katana instead (making the game a little easier). -Updated assassin spawn scripts to make sure every assassin has a katana for when they run out of laser charges. -Removed redundant text from the descriptions of cyber assassins and Pluto (shown when player uses the Analyze Opponent ability). -Updated damage scripts to add more bloodied texture variety. -Neuro Demons are now immune to fear. RESOURCES: -Removed hi-res menu backgrounds and improved some HUD images (including scope zoom). -Added more bloodied character textures for variety. STORY FILE: (requires starting a new game) -Improved aesthetics on Ricardo's Plantation a bit and gave Jimmy the Barkeep a weapon. -Added a bed and shelter to the Oaxacan Jungle map, near the transition to the Ancient Ruins. -Gave katanas (some poison) to all assassins, even the ones with lasers (because enemies can no longer reload lasers). ---------------- | UPDATE 2.6 | ---------------- SOURCE CODE: -Characters now scatter items a little bit when dropped (items spawned in death script are still at same position, i.e. keys). -Increased 2D blood animation variety from 4 to 8, and replaced all of them so they are of a more similar art style. -Corrected attempts indicator in hacking minigame. SCRIPTS: -Added some new keywords for the Ask option in some dialogues. RESOURCES: -Increased blood anim variety from 4 to 8 and replaced all of them with better images. STORY FILE: (requires starting a new game) -Added a bed and shelter to the far side of the Lonely Coast map. -Added another copy of "Mutagens and You" (in the Body Count bar) to explain the effects of juices. ---------------- | UPDATE 2.5 | ---------------- SOURCE CODE: -BRIGAND - OAXACA story file will now always appear first on the story list. -Fixed bug in which melee attacks could hurt you from beneath very narrow floors (like Loma Larga docks). -Fixed bug in which the keybinding for Manage Team (default ALT) would not save with the character. -Fixed bug in which destroyed doors would always be automatically opened when loading a map. SCRIPTS: -The Gunsmith and Gun Expert abilities will now repair rocket launchers. -Increased Carrion Demon collision width in init script to prevent head from sticking through narrow walls. -Moved Junebug to outside office with Uncle Bob when returning after Pochutla battle (so conversation doesn't go through wall). -Fixed dialogue when team leaves in the Scumlands for Chapter 2 (it used to be the same as the Toxic Caves dialogue). -Fixed bug in which some auto-guns would not change factions after UBNS wins the siege of pochutla. -Fixed variable bug in which LC would not join after moving to Pochutla in Chapter 5. -Fixed the fires' Y-Angle when the plantation is burning after Ozee's escape. -Fixed some bugs where objectives would not be erased from the list. -Removed difficulty option from BRIGAND - FORTRESS story. RESOURCES: -Fixed typo on texture: images\textures\signFort.dds ("facist" to "fascist"). -Changed HUD images: images\HUD\labelEditor.bmp and images\HUD\labelDemo.bmp STORY FILE: (requires starting a new game) -Improved some minor aesthetic problems in the Ricardo's Plantation map. -Added a bed in the top layer in the map, Beneath the Temple, before player jumps down hole. -Increased Carrion Demon collision width in story file. ---------------- | UPDATE 2.4 | ---------------- SOURCE CODE: -Fixed major bug where the "effect" script command significantly slows down the game. -Fixed major bug where it would exit the script if two stackable items are given to a sentient in a row. -Added extra message when new ability is unlocked to remind player of ability key (for n00bs). -Normal and usable objects of "animal" material will now pulsate, growing and shrinking slightly. SCRIPTS: -Added new ending screen for Ricardo's Plantation and increased the max final score from 8 to 10. -Fixed bug in Fortress story where the twilight skybox persists all night. -Fixed minor bug in LomaLargaFlood.bsl script where Boris is relocated into a table. -Added some new keywords for the Ask option in some dialogues. -Updated a couple of old item and status effect descriptions. RESOURCES: -Added new ending screen for Junk Fort. ---------------- | UPDATE 2.3 | ---------------- SOURCE CODE: -All "loading" and "press any key" text colors are now consistent. SCRIPTS: -Fixed bug in which voodoo altars would not work. -Fixed bug in which Carmen contiuously talks to you if the breweries are destroyed. -Fixed bug in which Jimmy the Barkeep sells you tin cans instead of beer as advertised. -Fixed bug in which player couldn't exit out of dialogue with Zac, and changes some of Zac's dialogue. -Hired soldiers from the Bartender, etc. now automatically come with melee weapons for when their ammo runs out. RESOURCES: -Improved texture resolution: images\textures\plant16.dds. -Fixed one voice sound file that crashed the game: voices\bartender1.wav ---------------- | UPDATE 2.2 | ---------------- SOURCE CODE: -Fixed some bugs in the GUI editor menu, added warning window when changing story name. -Added new script command: deleteCorpses. SCRIPTS: -Added another line of dialogue for Carmen regarding the Pantheon of Loa book in Chapter 3. -Removed obsolete script line where Scawuen Tribe's respect decreased automatically before Chapter 3. -Increased range of Skull Gun Implant from 200 to 300 (same range as Tesla Pistol, but less damage). -Increased neuro demon ion attacks to from 1 to 2 damage (so they can damage the SIMDA relays). -Added a heal script for the SIMDA relays (reset texture if repaired). RESOURCES: -New resources for new story file: Brigand Fortress. STORY FILE: (requires starting a new game) -Added new story file: Brigand Fortress. ---------------- | UPDATE 2.1 | ---------------- SOURCE CODE: -Fixed footstep/swimming sound bug. -Disabled jumping for sentients with less than 10 Agility (such as Androids). -Compass is now corrected in the GUI world editor, always pointing north. SCRIPTS: -Fixed bug in which Android footstep sounds didn't play. -Fixed bug in which Android melee attack sound didn't play. RESOURCES: -Decreased size of the 4 crosshair arrows to clear up screen space. -Added red/green lights on Baroque doors on Polyphonic. -New vine and cobweb textures. STORY FILE: (requires starting a new game) -Added some cobwebs and hanging vines (aesthetic only). -Added some more hardware components to make the skill more useful. -Slimmed down Ricardo so the low-polygons look a little better. ---------------- | UPDATE 2.0 | ---------------- SOURCE CODE: -Increased max objects per map from 2000 to 5000 (old saves no longer compatible). -Added menu option to increase framerate from 32 to 48 (faster game, increased difficulty). -Fixed bug in which certain textures flip upside-down at night (most notably the signs). -Fixed bug in which new item would not be automatically selected in the "give" command. -Increased spread of shotguns slightly (and adjusted for hi-res mode). -Added some randomness to corpse rotation. -Added new default object script: heal. SCRIPTS: -When many characters get injured, their textures will become bloody. -Doors on the Polyphonic are now sliding hydraulic doors. -Added a 100 jink reward upon returning to Junkfort after rescuing Junebug. -Fixed the insanity script (high insanity will now cause negative effects after nightfall). -Fixed many bugs when working for Eleggua Tribe after the siege of Pochutla. -Fixed some bugs when working for UBNS during and after the siege of Pochutla. -Fixed bug that wouldn't allow you to drive to Loma Larga in the humvee. -Fixed bug with the cribber disc objectives, decreased jink rewards. -Fixed bug with the ghoul refugee objectives. -Fixed bug with Boris dialogue. RESOURCES: -Included Brigand Editor program. -Included Brigand Builder's Manual (for world editor). -Included Brigand Save Converter program in the 'Saves' folder. -Improved texture resolution and added alternative: warehouse.dds. -Added bloody textures for injured characters. -Darkened the straw roof textures. STORY FILE: (requires starting a new game) -Prevented player from getting stuck on the fence by the plantation bridge (added a rock). -Fixed resistances for autogun outside Pochutla Warehouses (previously too low). -Added some more obtainables and improved aesthetics on some maps. ---------------- | UPDATE 1.9B | ---------------- SOURCE CODE: -Changed auto-pickup of obtainables at player's feet to auto-target. -Made outdoors check for rain, etc. more efficient, fixed raining indoors when ceiling is too high. -Fixed bug in which menu settings wouldn't carry over into a new game. -Turned off compass in all menu scenes such as credits, etc. SCRIPTS: -Fixed bug in which the Bartender drops Apartment Key 3C on ground instead of giving it to player. -Player can now sleep in bed rented next to Angela's room (she used to kick you through the wall). -Increased bonuses for Last Stand ability (the ultimate Survival ability should be more effective). -Improved some dialogue. STORY FILE: (requires starting a new game) -Replaced apartment doors in Brillo del Sol Apartments with metal doors (making the keys more necessary). -Improved aesthetics on Junk Fort interior and Brillo del Sol Apartments interior. ---------------- | UPDATE 1.9 | ---------------- SOURCE CODE: -Added a compass to the HUD, pointing north. -Added NumPad support for keybinding settings. -If number keys are assigned to another command, equipped item will not change as well. -Separated the hi-res option into a new launch option (selecting it when the game opens crashed on some computers). -Fixed some bugs with the music and ambient sounds playing even when volume is turned off. -Fixed bug where some closed doors would appear open if player leaves map and then returns. SCRIPTS: -Fixed Eyes of the Beast Voodoo ability, allowing player to possess and control demons. -Fixed terminal hacking of androids (player can now control androids with enough Software skill). -Fixed bug where a juicer that spawns when Loma Larga floods is set to stand ground and can't move (only people with guns should stand ground). -Fixed bug with Angela's objectives (if you do the coke objective first you couldn't finish the dead man's note objective). -Fixed bug where 4 backup pirates on the oil platform after killing Pluto are set to Eleggua faction instead of Baroque. -Fixed a light beam in the Body Count at night. -Made it so that only the player is hurt by cactuses, so that teammates won't get stuck on them and die. -Boris now automatically moves to the team's house in upper Loma Larga when the flood comes (so he doesn't drown). -Scav ghouls under the influence of a hunter ghoul now have the Possessed effect shown in the target info box. -Attacking the Bartender without first getting the objective will now decrease respect from both UBNS and Eleggua Tribe. -Attacking Gomez when he ambushes you in the city will no longer decrease respect from Eleggua Tribe. -Increased damage bonus for the Skull Gun implant with higher Software skill, as well as the description (the ability has very short range). -Corrected other little typos and mistakes. RESOURCES: -Improved texture: images\textures\rains.dds (Rains Through Roof) -Improved texture: images\textures\van.dds (removed logo from van) ---------------- | UPDATE 1.8 | ---------------- SOURCE CODE: -Team portraits now automatically rearrange themselves if a teammate is deleted. SCRIPTS: -Fixed the three Digital Intell objectives and added new descriptions to discs when intell is downloaded. -Fixed bugs with the voodoo tomes, preventing the player from learning Ghost Fire, Eyes of the Beast, and Bone Blast. -Fixed bug that causes Carmen to constantly open Jaime's Journal, instead of just talking about it once. -Fixed bug in Chapter 4 where if you correctly determine the password for Pochutla and then talk to Leon, he assumes you killed Ricardo. -Fixed bug where selling cocaine to Angela with the Lady's Man ability doesn't delete the cocaine object in player's inventory (sorry). -Fixed bug where team travels with you to the Polyphonic at the end of Chapter 8 (they shouldn't). -Fixed bug where either Carmen or Tio (depending on faction) disappears from the game in Loma Largo during Chapter 8. -Fixed bug where destroying island relay after defending it disabled saving (player is now allowed to destroy it after triangulation is complete). -Fixed bug where gamblers in Pochutla and Loma Larga won't play dice with you. -Cyber Eye Implant ability now lasts for 5 minutes when used (as per the ability description). -Blood Vision Voodoo ability now lasts for 2 minutes when used (so not as good as the Cyber Eye). -Increased reward from Ricardo for defending brewery. -Corrected other little typos and mistakes. RESOURCES: -Updated the Player's Manual. STORY FILE: (requires starting a new game) -Added another 2 blank discs to the world, allowing the player to accomplish all intell objectives. -Increased texture scale for bar stools. ---------------- | UPDATE 1.7 | ---------------- SOURCE CODE: -Prevented teammate AI from ever sliding down cliffs. SCRIPTS: -Fixed a serious bug that gave you the bad ending after you disarm Ozee's bomb. -Added +20% Shock and Ionize resistance while wearing Power Armor. -Fixed bug where Security Worm implant doesn't work on the final map. -Fingers no longer follows the player in the Scumlands (he stands guard for a while to help you, though). -If they are on your team, hounds only growl when they have a target now. -Improved some dialogue and fixed some spelling mistakes. RESOURCES: -Changed "Straight of Panama" to "Strait of Panama" in Player's Manual Map (Shit, I teach English). STORY FILE: (requires starting a new game) -Fixed a shortcut in the Jungle Ruins map that lets you skip immediately to Chapter 8. -Set all blast caps to infinite durability so they can stack in the inventory (forgot to change some in the early chapters). -Hid limbs on some blast caps early in the game (for real this time) ---------------- | UPDATE 1.6 | ---------------- SOURCE CODE: -Made it easier to slide off object ledges, preventing player from jumping over Pochutla's south wall. SCRIPTS: -Fixed problems with Fingers/Lilly objective in Scumlands. -Fixed bug where Security Worm implant doesn't work on certain maps. -Fixed Slender's passive voice acting (now he only babbles when player is in view). -Removed ambient noises from South of Pochutla (should be a silent desert environment). -Increased Junebug's Software skill from 35 to 40 (in the INIT script). -Added some more dialogue with Slender. RESOURCES: -Added new sign to Slender's Imports (mispelled on purpose). STORY FILE: (requires starting a new game) -Made changes near Slender's Imports, improving aesthetics and preventing player from jumping over city walls. -Changed the description of old medkits, removing the "revive an ally" part (you can't revive dead allies). -Set all ammo to infinite durability so they can stack in the inventory (this was done in the object INIT scripts, but not in the saved story file). -Hid limbs on some blast caps early in the game (the container limb was supposed to be hidden until you craft a grenade from it). -Increased Junebug's Software skill from 35 to 40 (in the story file). ---------------- | UPDATE 1.5 | ---------------- SOURCE CODE: -Fixed hi-res screen overlays (when wearing thug disguise, etc.). SCRIPTS: -Fixed bug in AI scripts that significantly slowed game down when activating auto conceal effects. -Fixed bug where Gaozhong would not get the Cyber Eye ability after returning his eye to him. -Improved some dialogue and readable texts. RESOURCES: -Added hi-res screen overlays. STORY FILE: (requires starting a new game) -Replaced 2 unreadable texts in Loma Larga with other books. ---------------- | UPDATE 1.4 | ---------------- SOURCE CODE: -Cursor will no longer go off-screen while playing on dual monitors. -Added some more text to skill upgrade window for clarification. SCRIPTS: -Improved some dialogue. ---------------- | UPDATE 1.3 | ---------------- SOURCE CODE: -Fixed item examine bug caused by Update 1.2, where turning off automatic item descriptions prevents examination of any kind. -Fixed bug where item icons would appear in the main menu. SCRIPTS: -Fixed bug when player's inventory is confiscated at the beginning of Ch. 9 and is placed in an unobtainable location. -Made it so that ghoul refugees following you don't get shot in Loma Larga. ---------------- | UPDATE 1.2 | ---------------- SOURCE CODE: -Removed font color from text windows, which caused a bug on some video cards that made the text unreadable. -Tried to fix cursor problem on dual monitors. (failed) SCRIPTS: -Fixed auto-doc bug that prevents radiation treatment. -Fixed more bugs that prevent side objectives from being completed. RESOURCES: -Fixed corrupt file that crashed game in Ch. 8: sounds\voices\carmen\carmen8.wav STORY FILE: (requires starting a new game) -Changed Boris' faction to Eleggua Tribe (script changes it to UBNS if they take control of Loma Larga) ---------------- | UPDATE 1.1 | ---------------- SOURCE CODE: -Added new resolution option at game startup: 1280x960. -Added option to turn off automatic item descriptions as soon as one is displayed. SCRIPTS: -Fixed several script bugs related to finishing side objectives. -Added text to "ask" dialogue options to indicate that player should type key words. -Fixed some typos. RESOURCES: -Improved texture: images\textures\signBeer.dds -Updated Player's Manual with difficulty settings. STORY FILE: (requires starting a new game) -Added magnum rounds near target range on plantation. -Minor changes to the narrow area outside Pochutla's north gate. -Fixed bug in which some carrion demons deal bullet damage instead of melee damage.